3D World

SUSBTANCE DESIGNER 5.5

PRICE $149 (Indie), $590 (Pro) COMPANY Allegorith­mic WEBSITE www.allegorith­mic.com

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Does the latest release of Designer have any substance?

Substance Designer 5.5 (SD 5.5) is the first tool available with an interface for generating MDL materials.

There’s a reason this is big news: initially introduced in Substance Designer 5.3’s Iray implementa­tion, MDL – Nvidia’s Material Definition Language – allows you to share Materials across Mdl-supported applicatio­ns. This means that by defining a shader in, for example, Nvidia’s Iray for 3ds Max, you can then share and use that shader in software such as Maya and Cinema 4D’s Iray. And despite MDL having a native interface in the applicatio­ns which support it, SD 5.5’s dedicated interface for creating such shaders outside of these is a first.

Sharing Substance Painter’s push towards more, and better cross-applicatio­n functional­ity, SD 5.5 is pretty easy to get the hang of, as the workflow is the same as the generic substance graph generation, whether you generate one from scratch or mix and tweak existing content.

After selecting Create New MDL Material, you will get SD’S node graph view for MDL, in which you can then add the nodes and define the parameters you need. The implementa­tion of Iray facilitate­s how the material will look in-renderer, and means you can generate a whole slew of new materials that were previously stuck at the ‘one layer only’ level, such as flaked car paint or refractive materials.

The future With mdl

It’s clear to see that the implementa­tion of MDL opens up a whole new set of versatile doors but, as always, there are few flaws with Allegorith­mic’s release – although it should be noted that implementi­ng new renderer functional­ity is never a smooth ride. At the time of writing, there were some Maya import issues Allegorith­imic was working hard on fixing, as well as some stability issues – SD 5.5 was less stable than previous versions when baking or using the MDL nodes.

The other new functional­ities make this a release well worth grabbing. The FBX camera support, where you can grab your listed, imported camera from any applicatio­n, is a godsend for those who need to texture their assets for specific views, and being able to use Substance Designer on Linux is guaranteed to make many pipeliners pretty damn happy.

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By implementi­ng Nvidia’s MDL, Substance Designer shares Substance Painter’s push towards more, and better, cross-applicatio­n functional­ity
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