3D World

Create TUFTED Geometry

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01 Base geometry

Create a two-inch, eight-sided Ngon and convert it to an Editable Poly. Select the polygon, Inset twice and Weld the centre to remove any unnecessar­y vertices. Next, clone an instance of your geometry by snapping the lower right corner to the upper left corner of your original geometry, and rotate it 180 degrees. Select the original geometry and clone the top/left edge, aligning it to the centre of the new geometry.

03 add detail

Select the four edges which span from one centre to the other, then Chamfer the edges a very small amount. Now, ring-select the new edges from one centre to the other and Connect; creating three full loops spanning from one centre to the other. Weld the centres and the mid-points to remove any unnecessar­y vertices. Select the three central vertices and move them 0.25 inches back. Now you have a crease.

02 Modify geometry

Modify the original geometry to create the basic tuft shape. Select the internal loop, move it 0.5 inches back. Select the centre vertex and move it 1.5 inches back. Now select the lower left vertex and move it 0.125 inches forward. Make the top geometry unique so you can select the original geometry and attach both tufts together; weld the vertices. All that is left is to add now is the detail; crease and button.

04 Multiply/tile

All you need is the square tile which exists between both centre points; delete the polys outside of that area. Now add a Symmetry modifier in the X-axis, and one in the Y-axis. Convert the full tuft to an Editable Poly. Finally, create a 0.5-inch sphere with eight sides. Scale it in the Z-axis, place it inside the recessed centre, and then attach it to the main piece of geometry.

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