3D World

Quixel megascans

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The long-awaited texture resource finally arrives!

those who have used Quixel Suite for a long time are used to that inactive, little green button to the right of ddo. But after a very long time of imminent release chatter, that button went bright green in September. It now sends you to the Megascans website – Quixel’s latest offering in its series of excellent tools.

Green is a fitting colour for Megascans, as it is a website filled with an incredible amount of biomes, surfaces, 3D scans and atlases – all prepped, scanned, and ready for use in any renderer or engine, and with a fresh content delivery rate somewhere between enthusiast­ic and insane.

In addition to textures and photogramm­etry scans, Megascans also has The Megascans Bridge – your local downloaded content library viewer, complete with editable scripts for plugging your downloads into your renderer or game engine, such as Unity or Unreal. Then there’s Megascans Studio, which is where you bring your content to life. It’s easy, and a pleasure to work with – letting you import, layer and blend your surface assets to your heart’s content. It also enables you to generate complex, multilayer­ed materials by using just a few sliders. You can import your surface(s), add solid or liquid layers, and then tweak anything from height to opacity, and blend with the underlying layers.

Finished textures can be exported on a default or custom/per channel basis, ranging from normal SRGB exports to custom glossconta­ining normals for Cryengine and Lumberyard.

The sky really is the limit when it comes to creative use of Megascans, and shows Quixel has certainly not been resting on its ndo and ddo laurels.

high quality library

In order for the Megascans library to work well, Quixel has had to develop a whole new pipeline for asset scanning and creation. This was no doubt a huge amount of work, and the resulting content is of very high quality. The Megascans library offers beautifull­y flat surfaces and atlases for both spec/gloss and metal/rough workflows, as well as super-honed normals and other maps. This goes for the photogramm­etry models as well: all models have beautifull­y flat UVS and seamless textures, and import without a hitch into anything from 3ds Max to Vue.

There aren’t many issues, either. The content library could use even better sorting, and needs better import and deletion functional­ity, and the Bridge UI sometimes hangs. However, considerin­g what you get for your subscripti­on money and the ease and beauty of the tools themselves, these are minor issues. If you’ve not jumped on the Megascans bandwagon yet, make an effort to do so. It really is that good.

 ??  ?? Megascans studio is deceptivel­y simple – the easy to-use ui is powerful enough to let you go to town on layers and fine detailing
Megascans studio is deceptivel­y simple – the easy to-use ui is powerful enough to let you go to town on layers and fine detailing

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