3D World

Making THE MILLENNIUM FALCON

Jason Lewis takes us through the creation of the centrepiec­e of this tech demo

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THE first Thing was To break up THE iconic ship into several Pieces, Each with its own unique Material Jason Lewis, lead artist, Obsidian Entertainm­ent

The Millennium Falcon was the inspiratio­n and centre piece of this tech demo. Jason Lewis, senior environmen­t artist at Obsidian Entertainm­ent and lead artist on the Mos Eisley project, had wanted to model the Millennium Falcon in order to explore it in Unreal Engine 4: “The whole project started with just building the Falcon as a real-time model, and then needing an environmen­t to show it off in, then the project just grew from there,” explains Jason.

Jason then put together a team to extend the environmen­t beyond the docking bay. “The goal for the Falcon was to create one of the highest detail real-time models ever,” continues Jason. “So going with that mentality I decided that high-end PC hardware would be needed to run it at smooth framerates, and surprising­ly what we produced actually runs pretty well on even mid-range hardware.”

The finished model took Jason eight months of working in his free time to complete; Jason estimates he spent 350 hours developing this one asset. “Overall I am quite happy with the end result of my real-time Falcon model,” says Jason. “I feel I have succeeded in creating the most detailed real-time Falcon model ever.”

In the next steps, Jason outlines his process for creating the famous Falcon…

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