3D World

Step-by-step

FROM DAZ STUDIO TO CINEMA 4D, AND BACK

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01 EXPORT FROM DAZ STUDIO

To get from DAZ Studio to Cinema 4D, start by clicking Export in DAZ Studio. Choose Wavefront Object (.obj) as the Save as type. On the .obj Export Options dialogue, select the Cinema 4D Preset from the dropdown list. Next, (and this is important) checkmark Invert Positive Direction under the X axis. The last thing to do here is to Disable Write Surfaces unless you plan to render in Cinema 4D and need the textures to transfer over.

02 OPEN in CINEMA 4D

To open the .obj file in Cinema 4D, just click on the normal Open option on the file menu. Select the .obj file that you exported from DAZ Studio. The .obj Import dialogue appears. Choose the Default preset from the dropdown list and make sure to uncheck Flip Z Axis, if it is checked (this is another important step). Click OK and you should see your object in front of you loaded in Cinema 4D.

03 EXPORT FROM CINEMA 4D

To export from Cinema 4D back to DAZ Studio, click Export on the Cinema 4D file menu and choose Wavefront .obj from the list. Give your file a name and the .obj Export dialogue appears. Choose the Default preset from the dropdown list and double-check to make sure none of the axis options have a checkmark next to them. Click OK to export the file.

04 IMPORT in DAZ STUDIO

Back in DAZ Studio, click Import from the file menu. Locate the file you exported from Cinema 4D and click Open. The .obj Import Options dialogue appears. Choose the Cinema 4D preset from the dropdown list. Make sure the scale is 10000 per cent. I still haven’t figured out why it needs to be 10000 per cent, but that’s what seems to work. Next, make sure to check Invert Positive Direction under the X Axis option and then click Accept.

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