spotlight On OUR CONTRIBUTORS
John Knoll
Industrial Light & Magic’s chief creative officer and senior VFX supervisor discusses the need for familiarity in Star Wars: Rogue One on page 20. www.ilm.com
Jacob Norris
Jacob has over 10 years’ experience creating art for video games, and offers training and assets on his Purepolygons website. Follow his advice for modelling perfect game foliage on page 72. www.purepolygons.com
Ansel Hsiao
Ansel is a microbiologist and freelance 3D artist based in Saint Louis, Missouri. On page 52 Ansel shares his process for modelling a Star Destroyer in 3ds Max. www.fractalsponge.net
Francis-xavier Martins
Francis-xavier is a character artist and CG generalist based in Brighton, with over a decade of experience in video games, media and TV. He joins our Artist Q&A team on page 88. www.polyjunky.com
Riyahd Cassiem
Riyahd is a freelance digital artist who creates VFX, motion graphics, 3D characters, and concept art. On page 60, he shares his Zbrush workflow. riyahdart.blogspot.com
Steve Teeple
Steve is part of the future-arts collective and production company Teaching Machine. Steve is currently road-testing Oculus Medium, a VR sculpting tool. See page 96. www.steveteeps.com