3D World

spotlight On OUR CONTRIBUTO­RS

- EMAIL ian.dean@futurenet.com WEBSITE 3dworld.creativebl­oq.com FACEBOOK www.facebook.com/3dworldmag­azine TWITTER @3Dworldmag

John Knoll

Industrial Light & Magic’s chief creative officer and senior VFX supervisor discusses the need for familiarit­y in Star Wars: Rogue One on page 20. www.ilm.com

Jacob Norris

Jacob has over 10 years’ experience creating art for video games, and offers training and assets on his Purepolygo­ns website. Follow his advice for modelling perfect game foliage on page 72. www.purepolygo­ns.com

Ansel Hsiao

Ansel is a microbiolo­gist and freelance 3D artist based in Saint Louis, Missouri. On page 52 Ansel shares his process for modelling a Star Destroyer in 3ds Max. www.fractalspo­nge.net

Francis-xavier Martins

Francis-xavier is a character artist and CG generalist based in Brighton, with over a decade of experience in video games, media and TV. He joins our Artist Q&A team on page 88. www.polyjunky.com

Riyahd Cassiem

Riyahd is a freelance digital artist who creates VFX, motion graphics, 3D characters, and concept art. On page 60, he shares his Zbrush workflow. riyahdart.blogspot.com

Steve Teeple

Steve is part of the future-arts collective and production company Teaching Machine. Steve is currently road-testing Oculus Medium, a VR sculpting tool. See page 96. www.steveteeps.com

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