3D World

STEP By STEP USING PARTICLES To INSTANCE GEOMETRY

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01 Place Particle Source

Begin by creating geometry for a vine and a leaf. Once the leaf is made, you should adjust the pivot so it aligns to the base of the leaf’s stem. Go to the Create panel>particle Systems>pf Source and place it anywhere in your scene. With the PF Source selected, go to the Modify panel and click the Particle View button located in the Setup tab. This will then open a floating window.

03 assign THE SHAPE

Within the event, delete Shape. Go to the variables below and find Shape Instance. Select and drag it up between Birth and Position. With Shape Instance selected, click the button to the right under Particle Geometry Object and select your leaf geometry in the viewport window. The name should now appear on the button. You can adjust the scale and variation percentage­s as needed – try inputting 125/50 to start.

02 adjust THE BIRTH

In the Particle View window, you will see a schematic view of the PF Source attached to an event, some available variables below, and a Parameters window to the right. First select Birth, and to the right, set the Start and Stop to 0, and the Amount to 500 for now. The amount will change depending on the length of your vine and the overall volume of your ivy.

04 assign THE Position

Within the event, delete Position Icon and Speed. Go to the variables below and find Position Object. Select and drag it up between Rotation and Display. With Position Object selected, click on the Add button under the Emitter Objects and select your vine geometry in the viewport window. The name should now appear in the window. Select Display and change the type to Bounding Boxes. Adjust the amount of Birth as needed.

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www.bit.ly/219-ivy click To Play Video

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