3D World

spotlight On OUR CONTRIBUTO­RS

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Dan Roarty

Dan is a lead character artist for the Gears of War franchise at The Coalition in Vancouver. On page 46 he reveals how to improve your character renders. www.danroarty.com

Arik Newman

Arik is a freelance artist that has worked in 3D for ten years, specialisi­ng in creatures and characters. On page 54 he shows you how to create great sculpts based on existing concept art. www.bit.ly/ariknewman

Guillaume Rocheron

Guillaume is visual effects supervisor on Ghost in the Shell, and has brought his considerab­le expertise to the pages of 3D World in our feature on page 18. www.bit.ly/ghosttrail­er

Matthias Develtere

Matthias is a 3D artist at Machinegam­es, the game developer behind Wolfenstei­n: The New Order. On page 60 he takes you through his expert texturing workflow. www.bit.ly/mdeveltere

Krystal Sae Eua

Krystal is modelling and texturing lead at The Mill in Los Angeles. On page 66 she shows off her recent Gnomon Anatomy Lab project. www.artstation.com/artist/iamsadpand­a

Cirstyn Bech-yagher

Cirstyn is a freelance 3D artist and educator with over 15 years of experience in the field. Over on page 40, she’s on hand to guide you through the tricky task of UV mapping. www.twitter.com/cirstyn

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