Back issues
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Issue 219 april 2017 improve your vr game models ● How Epic Games’ VR games artists created Robo Recall ● Pro advice for getting more from Substance Designer ● Learn how to texture realistic skin using Mari ● Master Cinema 4D’s new fracturing tool ● Downloads Free video training, files and morel
Issue 218 march 2017 the magic of houdini
● An exclusive look at the new tools and features of Houdini 16
● Master a pro workflow for creating an atmospheric cinematic scene
● Get more from Redshift with tips and tricks from our expert
● Learn to texture a stunning sci-fi model for games ● Downloads Free video training, files and morel
Issue 217 February 2017 start in vr today!
● We reveal why your next art job will be in virtual reality
● Meet the developers and artists behind Oculus Medium
● Learn to animate a complex scene for 360 degree video
● Animators discuss how VR will impact the CG industry ● Downloads Free video training, models, files and morel
Issue 216 january 2017 recreate the star wars look
● Discover the secrets behind the new Star Wars film
● We reveal how to model a Star Destroyer in 3ds Max
● Learn how to texture a weathered droid in Substance Painter
● Model photoreal foliage for video games using Unreal Engine ● Downloads Free video training, set-up files and more!
Issue 215 Christmas 2016 make a splash with your renders
● Disney’s animation team reveal how they created Moana
● Ubisoft’s Pascal Blanché explains his character design process
● Improve your creature concepts with Quixel and Substance
● Master Clarisse 3.0 to create a rocky, watery environment ● Downloads Free video training and set-up files
Issue 214 December 2016 the Blizzard vfx pipeline
● Blizzard shares its Houdini pipeline for making CG foliage
● Master the ultimate Zbrush character sculpting workflow
● Learn to use photogrammetry techniques in your projects
● Discover the VFX behind Marvel’s Doctor Strange
● Downloads Free videos and resource files Issue 210 august 2016 the future of hyperreal cg ● Discover the cutting-edge tech behind ILM’S Warcraft characters ● Create a VR environment in Maya and test it in the free app ● Master skin texturing in Maya and V-ray ● Learn the techniques needed to model for game design
● Downloads Free models, videos, textures, set-up files and VR app! Issue 213 november 2016 real-time cinematics ● Unity share the making of their animated short, Adam ●Ninja Theory and Epic Games reveal real-time cinematography ● Finesse your Zbrush modelling workflow ● Render a windy beach house in 3ds Max and V-ray ● Downloads Free videos and set-up files Issue 209 july 2016 get started in filmmaking ● Artists turned film directors’ top tips for breaking into the industry ● Sculpt a fantasy creature in Zbrush with legendary artist Steve Lord ● Create more expressive character rigs with Maya 2016 ● Meet the creative teams behind Captain America: Civil War
● Downloads Free models, videos, material textures and set-up files Issue 212 October 2016 game art skills ● Eidos Montreal’s modeller shares her 3ds Max knowledge ● Learn the pro tips to master Substance Designer ● Follow Naughty Dog’s VFX workflow for Unreal Engine ● Get started in Amazon’s new game engine, Lumberyard ● Downloads Free videos and set-up files Issue 208 june 2016 master creature modelling ● Jurassic World’s Ian Joyner shares his creature design techniques ● Create an anatomically accurate fantasy creature for 3D printing ● Master ribbon rigging in Maya with Reel FX’S Josh Carey ● Discover the 25 best new CG art and animation courses
● Downloads Free models, videos, material textures and set-up files Issue 211 september 2016 animation special ● Discover Laika’s innovative stop motion and CG hybrid technique ● Learn animator Keith Lango’s secrets for a better, faster workflow ● Master the art of facial rigging in Maya ● Set up perfect displacement maps in Modo and Zbrush ● Downloads Free models, videos, material textures and set-up files Issue 207 may 2016 the art of film vfx ● How the VFX of Batman v Superman was created ● Model and render a still life scene in Maya and Xgen ● Simulate the destruction of a building in Realflow ● Create a paper folding animation in Cinema 4D
● Downloads Free models, videos, material textures and set-up files