3D World

06 place LANDMARKS

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Still using the Claytubes brush to build up forms, mark the position of the pelvis and the spot where the front leg bone connects to the scapula (shoulder blade). You always need to know where these marks are, although the forms can be fairly loose at this stage. I also use Move Topologica­l a lot – it’s great for pulling out the mesh to create the creature’s hooves.

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