3D World

Making of the cover

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artist Josh herman shares how the Cover Characters – exclusivel­y posed together for the first time – were made “We really wanted to show off some of Star Citizen’s alien races in the Banu, Vanduul and Xi’an,” says Cloud Imperium Games character art director Josh Herman. “These have been worked on for a long time and recently we have been updating them all as we get them ready for production. The older designs had good direction but needed more exploratio­ns and to be brought to a more resolved level.

“The Xi’an (front-right) are our most recent update, so we’re proud to be showing them off to all of our fans and look forward to getting them into the game soon.”

01 concept sculpts

We went with a 3D rendered image for this image, so we needed to make a couple of costumes to go along with the aliens. We started our block out with simple meshes that would represent the final costume.

02 compositio­n tests and light test

After all the models were blocked out, we tried out some compositio­ns that could work for a cover by taking unposed models rendered at different angles to figure out some posing and compositio­ns that would work well with all three characters. We tried out the spacing by using an existing cover as a reference point.

Next, we roughly posed the models to match our concept and began to set up our initial lighting. We also like to block out the colours of our character costumes and skin tones at this point. It doesn’t have to be perfect on the first try, though, because it will be refined at every step of the process.

03 final Models

After the lighting was set up with our dynamic compositio­ns and character positions in place, we finalised the sculpts of all three characters.

04 final Poses

After the models were all finalised we posed them all in the same scene so that we could get a final compositio­n nailed. Here the characters were all placed underneath the same lighting and perspectiv­e. The scene size got larger here too, which can prove a problem sometimes but was worth it in the final result.

05 Passes

The final rendering was done in passes where materials could be adjusted and experiment­ed with to see which combinatio­ns looked the best. Then, there was a touch-up pass where the final details were added in. Finally, elements such as smoke were added to make the final scene come alive.

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