Groom a furry creature
Jesus Fernandez shows us how to make a cute furry 3D character that looks at home in his environment
Master fur and learn how to make this critter from start to finish using Maya, Zbrush and Xgen
this tutorial will take you through the modelling and design of a new furry 3D creature. We will start from scratch and go through the whole creation process until we get to the final result – a creature who looks soft enough to stroke yet who has been affected by his surroundings and activities.
To create this 3D furry creature we will follow my workflow, working on the base character, blocking the hair and fur in, and adjusting the scene.
In addition, you will see the design process that I use to create a new piece, including blending my reference images with renders and how I rework the main subject to step up the overall quality of the design.