3D World

GENERATE particles

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Fumefx needs something to burn – some sort of initial geometry that the fire of the explosion will come from. So, generate nparticles by changing Maya’s interface to the FX module, going to the nparticles menu and selecting Create Emitter. This gives you an Omni emitter to generate a point or sphere, depending on the version of Maya. These particles will be ignited later on.

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