3D World

Summer reading

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“I really enjoyed working on a cartoony scene. The personal work I’ve been doing for the past two years has been more realistic and creepy, so it was really refreshing to work on a colourful scene,” says Entrophy and freelance CG artist Arthur Gatineau.

This image is based on a concept by Fredrik Rattzen, a Swedish visual developmen­t artist. “I really wanted to keep all the features and details, including the camera angle, lighting and general mood,” says Arthur. “I did my best to match everything. As I’m faster on 3ds Max, I did all the modelling and UV work there, then I exported everything – including the camera as an Alembic – and switched to Maya.”

Arthur used light linking to direct the mood of the image and simulate the lighting. “The moss creation was definitely the most challengin­g part,” he says. “I used an alpha map from Megascans and converted it to a .svg file. I then used Blender to convert to geometry.” The final part of Arthur’s project involved planar UV projection and matching the original texture from Megascans. He saved the pieces of moss in Maya, for use in Xgen. www.arthurgati­neau.com

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ARTIST Arthur Gatineau SOFTWARE Maya, Arnold, Mari, Photoshop

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