HOW Can I Create a bubble material?
If you are looking to create a realistic bubble for a movie, game or any other application where 3D effects are required, this material is what you need. There are many ways to create this type of material, but here I will show you a method that doesn’t require any external textures.
First of all, create a new material slot in the Node Editor panel and then rename it Bubble Material. Start adding these nodes: a shader Glossy BSDF, a shader Transparent BSDF, a Hue Saturation Value, the internal texture Noise Texture (this one will be duplicate), a Mix Shader, a colour gamma and obviously the Material Output.
Now that we’ve added these elements, we can start creating the final material.
First, we need to mix the shader Glossy BSDF with the shader Transparent BSDF using the Mix Shader. Next, link the first Noise Texture with the Hue Saturation Value (linked in colour) and this one with the Glossy BSDF shader. Now we can link the second Noise Texture with the colour gamma, and then link this one to the Displacement of the Material Output. Lastly, we need to connect the Mix Shader to the Material Output.
Once we have finished linking every element of the material, we can start to fix all the different values. In Mix Shader we can set a value of 0.400, while in the colour gamma we can fix a value between 0.400 and 0.600, and in the first Noise Texture (the first one linked to the Hue Saturation Value) we need to fix these values: Scale: 0.100, Detail: 0.000 and Distortion: 25.000. In the second Noise Texture we have to fix these values: Scale: 0.500, Detail: 0.000 and Distortion: 25.000. In the Hue Saturation Value we need to increase the Saturation Value to 1.200 and the general Value to 2.000. The last one element that we have to fix is the Glossy BSDF, fixing a Roughness value of 0.000.
Now we can start the rendering phase and see the final result.