3D World

free Pluralsigh­t course

Kick-start your texture creation skills

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Learn the fundamenta­ls of Substance Designer

T he need for high-quality textures is one that will always play a part in your life as a 3D artist. Whether for games, TV, or film, models will need a renderable surface.

On occasion, a basic shader may suffice but sometimes the only solution will be to get your hands dirty and manually paint the textures you need. That is fine for a lot of the time, as a procedural texture will be the best fit for the task at hand.

On these occasions, Substance Designer can offer the tools to really help you get the job done but, as with any new software, you’ll have a little learning to do. With that in mind, we have teamed up with Pluralsigh­t to bring you this course on getting started with Substance Designer.

Substance Designer is being widely adopted by almost every AAA studio across the world. In this course, Substance Designer Fundamenta­ls, you’ll learn the most important basics of Substance Designer, creating a fully procedural tileable brick material. First, you’ll explore how to set up a new project using templates, Substances project management as well as logistics solution. Next, you’ll discover the most important nodes while creating your brick material, which can include anything from simple noises to tools for mapping and procedural­ly placing edge wear, dirt and grime. Then, you’ll learn how to optimise your graph to be used in other applicatio­ns. Finally, you’ll cover exporting and saving out your textures. By the end of this course, you’ll be comfortabl­e navigating around Substance Designer and using the node-based system while having made your very first material.

No matter what 3D software you use, you will find this course of use, as you will learn how to export the exact files you need. Software required: Substance Designer 5/6.

 ??  ?? another brick in the wall learn how to create all the procedural textures needed for this material
another brick in the wall learn how to create all the procedural textures needed for this material

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