free Pluralsight course
Kick-start your texture creation skills
Learn the fundamentals of Substance Designer
T he need for high-quality textures is one that will always play a part in your life as a 3D artist. Whether for games, TV, or film, models will need a renderable surface.
On occasion, a basic shader may suffice but sometimes the only solution will be to get your hands dirty and manually paint the textures you need. That is fine for a lot of the time, as a procedural texture will be the best fit for the task at hand.
On these occasions, Substance Designer can offer the tools to really help you get the job done but, as with any new software, you’ll have a little learning to do. With that in mind, we have teamed up with Pluralsight to bring you this course on getting started with Substance Designer.
Substance Designer is being widely adopted by almost every AAA studio across the world. In this course, Substance Designer Fundamentals, you’ll learn the most important basics of Substance Designer, creating a fully procedural tileable brick material. First, you’ll explore how to set up a new project using templates, Substances project management as well as logistics solution. Next, you’ll discover the most important nodes while creating your brick material, which can include anything from simple noises to tools for mapping and procedurally placing edge wear, dirt and grime. Then, you’ll learn how to optimise your graph to be used in other applications. Finally, you’ll cover exporting and saving out your textures. By the end of this course, you’ll be comfortable navigating around Substance Designer and using the node-based system while having made your very first material.
No matter what 3D software you use, you will find this course of use, as you will learn how to export the exact files you need. Software required: Substance Designer 5/6.