3D World

01 BASIC Bridging

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At its simplest, the Bridge tool creates geometry between two selected and unconnecte­d elements. These can be vertices, edges or polygons, ideally with the same edge count. Using Bridge with polygons to create a new length of geometry can remove the end polygons, creating a tunnel. Using the Bridge command with edges can be an excellent way to retopologi­se a scanned model into a mesh pattern, which works better for animation.

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