03 helper Ge­om­e­try

3D World - - TUTORIALS -

Ge­om­e­try can be use­ful for cre­at­ing MASH net­works and ma­nip­u­lat­ing them af­ter­wards. The road, houses and cars in the demo scene were all orig­i­nated from the same curve. Use the Curve node to cre­ate static ge­om­e­try when its an­i­ma­tion speed is set to zero on the house. Re­promeshes can’t be moved un­less a Trans­form node is ap­plied; these can then have helper ge­om­e­try ap­plied in or­der to act as con­trollers.

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