3D World

03 helper Geometry

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Geometry can be useful for creating MASH networks and manipulati­ng them afterwards. The road, houses and cars in the demo scene were all originated from the same curve. Use the Curve node to create static geometry when its animation speed is set to zero on the house. Repromeshe­s can’t be moved unless a Transform node is applied; these can then have helper geometry applied in order to act as controller­s.

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