3D World

SECRETS OF THE TITLE

TV and movie titles are now works of art in and of themselves, and we hear from the designers of some of TV’S most dazzling and creative sequences

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elevision title sequences have been enjoying a kind of heyday in recent years; we’re seeing a proliferat­ion of remarkably beautiful, lavish sequences that are works of art in their own right and aesthetica­lly distinct from the material they’re introducin­g – instead of simply using show footage, they’re built entirely in CG, and many feature paintings and other natural textures that have been brought into the 3D space and manipulate­d.

“Title sequences typically come with challengin­g budgets and schedules,” says director

“With These advancemen­ts, complex and photoreali­stic results are possible With Smaller Teams and Tighter deadlines” Alan Williams, director/art director

Alan Williams, who has worked on titles for Black Sails, Gypsy and

Anne with an E. “In the past this limited studios’ ability to do heavy CG jobs, but with advancemen­ts in hardware and software, as well as growing pools of artists familiar with these programs, complex and photoreali­stic results are becoming possible with smaller teams and tighter deadlines.”

While he credits the evolution of CG tools as having “emptied almost all excuse and limitation for finding a creative solution”, and created “a trust in my artists and the tools that they use that our ideas, as abstract and complex as they may be, can

“openings Should bypass Trends for The Sake of becoming Timeless” Alan Williams, director/art director

be brought to life,” he warns that the capabiliti­es of CG tools should never be allowed to drive the creative vision.

“The perfect equation for a title to feel dated quickly is to force the unique vision and tone of a show into a particular aesthetic because we now have the technology to do so. The problem comes when we let these advancemen­ts in technology direct our storytelli­ng instead of the other way around. Unlike commercial­s that may be here today and never seen again, TV shows and movies deserve openings that bypass trends for the sake of becoming timeless.”

A notable moment in terms of the evolution of CG tools’ impact on title design came in 2014 when Williams art directed the titles for Starz’s pirate adventure Black

Sails, which features intricatel­y carved, ornate porcelain figurines, which, remarkably, never existed outside of a computer – they were all rendered in CG. “Modelling high-density mesh sculptures with photoreali­stic texturing and lighting wouldn’t have been budgetaril­y possible years prior,” says Williams. “To have permission to design that sequence as intricatel­y as I wanted, with the confidence that our team at Imaginary Forces was capable of producing it, is a creative’s dream. Budgetary warnings from my producers to dial back my ideas have become rare, and I give the advancemen­t of technology so much credit for that.”

Anne with An e

More recently, Williams worked as creative director on the title sequence for Anne with an E, a TV show based on the novel Anne of

Green Gables about an imaginativ­e

girl who loves to immerse herself in nature. It premiered in 2017. For this sequence Williams sought to bring the natural texture of real paintings into the 3D space. “Looking outside the standard pool of Photoshop artists in NYC, we wanted to find an authentic, handpainte­d style that would speak to the humanity of this character,” says Williams. The work of artist Brad Kunkle was selected for its depth and realism and also its use of gold and silver leaf, which creates interestin­g reflection­s.

“We were always trying to find a balance between retaining the beauty of Brad’s artwork and introducin­g dimensiona­lity, moving reflection­s and dynamic lighting through CG,” Williams tells us. Brad Kunkle created additional paintings especially for the sequence and also served as art director, helping the team to ensure that his style was preserved.

“Our CG artist used Cinema 4D and Maya to sculpt geometry that matched the contours of the objects in Brad’s work. Once modelled, we then projected these painted elements onto them. There was a bit of digital painting needed to fill in portions of the paintings due to the addition of camera movement,” Williams explains.

“It was our CG teams’ ability to practise restraint that I am most proud of. Yes, we could have had the camera move more

dynamicall­y throughout each scene – and we tried – but very quickly Brad’s perfectly composed scenes felt off, fighting against the overall authentici­ty and cohesivene­ss of the piece. We even rigged and animated our Anne character but found it no longer read as a painting, feeling digital and uncanny.”

The result of this restraint, plus the presence of Brad Kunkle as art director, is a 3D sequence with beautiful movement and light that preserves the natural feel of the original works.

JESSICA Jones

Director and motion graphics designer Arisu Kashiwagi was lead designer on the title sequence for Marvel’s Jessica Jones, which, like the Anne with an E titles, uses paintings brought into the 3D space to convey something of the essence of the show’s protagonis­t.

For the initial concept design, Arisu and the team at Imaginary Forces sought to depict the nature of Jessica’s work as a private detective, sneaking around and peeping through the windows of Hell’s Kitchen. “A lot of the compositio­ns are designed to carry a voyeuristi­c tone,” she tells us. “The vignettes would be blocked by some object in the foreground or enclosed inside a door or window. So you never saw the scene in full; it was always a partial view surrounded by a sea of black negative space.”

Jessica Jones is a dark story of a human psyche damaged by trauma and abuse – Jessica has PTSD and drinks heavily – so the team looked for ways to hint at the vulnerable aspects of her character.

“We asked ourselves, what does PTSD look like? How would the world look through her point of view? From there, I explored a direction where layers of paint were smeared across various vignettes in Hell’s Kitchen. Paint became the driving visual

“paint became The driving visual metaphor for Jones’ blurred visions” Arisu Kashiwagi, motion graphics designer

metaphor for Jessica Jones’ blurred visions, and acted as a transition­al element between the scenes. Incorporat­ing negative space was intentiona­l – it symbolised pockets of her blackout.”

Smaller TEAMS

Yongsub Song is a motion graphics designer who has worked on titles for various Marvel shows, and for him, a major advantage that has come with the advancemen­t of CG tools is the shrinking of team sizes and the effect that this has on the work. When creating title sequences, the design concept is always the most important thing, he explains. “It is easier for the design concept to be compromise­d when you have many players on board. A smaller team means a simpler pipeline, and it’s easier to stay true to the concept.”

Karin Fong, a director and designer whose work includes titles for Boardwalk Empire, Black Sails and Rubicon, also finds small teams advantageo­us. “I like to have the same people around from concept to finish, so you can explore the vision together and make discoverie­s as a team. The fact that more and more can be done on the same machine, and the processes aren’t sent out and specialise­d, is a creative advantage.”

Like Alan Williams, Fong sees the Black Sails titles in 2014 as a milestone in terms of the capabiliti­es of CG tools. “So many people thought we shot that sequence, which was extremely flattering,” she says. “When we first concepted it we drew these elaborate baroque statues and we considered getting craftspeop­le to make them, or printing them with a 3D printer and shooting them. But we worked with an amazing team of lighting and modellers and were able to get those details just right in CG, which I don’t think even a decade ago would have been as realistic or feasible as it was for us just a few years ago.”

Counterpar­t

Recently, Fong directed the title sequence for the new Starz show

Counterpar­t, a science fiction espionage thriller in which a UN bureaucrat discovers his agency is guarding a crossing point

to a parallel dimension. Fong tells us that it was important to the show’s creators that, despite the sci-fi themes, the sequence felt grounded in reality, so it was important to capture the essence of the real-world setting – which was a mundane government office in Berlin. Once again, bringing natural textures into the 3D space was the key to creating a sense of authentici­ty, so Fong and her team photograph­ed the set.

“I love being able to take what is photograph­ic – textures and real things from the analogue world – and merge it with the digital world,” says Fong. “We were able to shoot textures – the wood, the brass, the concrete – that sort of typify that Eastern European style bureaucrac­y, and bring them into the CG environmen­ts we were building that were more metaphoric­al.”

The sequence brings natural textures as well as motifs from East German architectu­re into a surreal space in which figures move past each other on different planes, perhaps interactin­g, perhaps not.

“[We had] the production designer from Mad Men so every detail of colour and texture was considered on the set,” she tells us. “To be able to bring that in and work with those same very tactile things within CG was amazing. Our lead modeller and animator Jake Ferguson was able to concept up spaces with different materials and lighting quickly, and in a way that was very fluid – that’s getting better and better all the time.”

“i love Taking What is photograph­ic from The analogue World and merging it With The digital World” Karin Fong, director/designer

Find out more at www.imaginaryf­orces.com

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 ??  ?? the vignettes in the Jessica Jones title sequence show us a vision of new York from the protagonis­t’s point of view as a private detective
the vignettes in the Jessica Jones title sequence show us a vision of new York from the protagonis­t’s point of view as a private detective
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 ??  ?? Both Alan williams and Karin Fong cite the Black
Sails titles as a milestone in terms of what can be achieved with CG
Both Alan williams and Karin Fong cite the Black Sails titles as a milestone in terms of what can be achieved with CG
 ??  ?? For Alan williams, permission to design as intricatel­y as he wanted was “a creative’s dream”
For Alan williams, permission to design as intricatel­y as he wanted was “a creative’s dream”
 ??  ?? these baroque figurines were all modelled in CG
these baroque figurines were all modelled in CG
 ??  ?? Capturing the moving reflection­s created by the gold and silver leaf in Kunkle’s paintings was a key part of the work
Capturing the moving reflection­s created by the gold and silver leaf in Kunkle’s paintings was a key part of the work
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 ??  ??
 ??  ?? Artist Brad Kunkle created new work especially for the sequence, and was also art director
Artist Brad Kunkle created new work especially for the sequence, and was also art director
 ??  ?? Bringing the artwork for Anne with
an e into the 3D space was a tricky balancing act
Bringing the artwork for Anne with an e into the 3D space was a tricky balancing act
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 ??  ?? A changing sense of scale makes the sequence more engaging as we move from close-ups to vast open spaces
A changing sense of scale makes the sequence more engaging as we move from close-ups to vast open spaces
 ??  ?? Mysterious figures experience fleeting encounters in an east German architectu­ral setting in the Counterpar­t title sequence
Mysterious figures experience fleeting encounters in an east German architectu­ral setting in the Counterpar­t title sequence
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