3D World

10 TIPS FOR HARD-SURFACE MODELLING

Simon Edwards reveals his top pro 3ds Max tips for modelling and object placement

- Simon edwards Simon works freelance at 3Dartvisio­n. He has worked profession­ally both as an architectu­ral visualiser and 3D artist for 20 years in Holland and the UK. www.3dartvisio­n.co.uk

T his image of Brunel’s Great Eastern steamship from 1858 will be on permanent display at a new £7 million museum in Bristol, opening their doors in the spring of 2018. ‘Being Brunel’ is part of the National Brunel Institute and the SS Great Britain Trust.

The model in this image has been organised into multiple layers and was built primarily using 3ds Max and V-ray. The characters were clothed with Marvellous Designer and Phoenix FD was used to generate a realistic light emitting from the ship’s furnaces.

Coal piles are generated from a single object instanced many times with Particle Array, and Displaceme­nt modifiers have been used to create the gnarly rope textures.

The model is lit by a bluecolour­ed GI environmen­t, one Vraysun, five V-ray Disc lights and 30 VRAYIES accent lights.

For this exercise we will concentrat­e on the boiler room in the scene and build up one of the boiler unit ‘lids’. There is of course more than one way to approach this, and with this tutorial I have broken down the process into a number of my own preferred individual ‘tips’.

Finally I will share how to create and easily manipulate a length of chain link into any position using a bones system.

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