3D World

MODEL YOUR OWN PERSONAL ROBOT

A step-by-step guide by Matthias Develtere on how to efficientl­y build a mech for use in video games

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I n this tutorial I will be using a mech from Wolfenstei­n to demonstrat­e how to efficientl­y design and build a subd model for use in video games. I will try to keep the techniques as broad as possible so that you can apply the tips and tricks to your own work.

Over the course of this tutorial, we will look at some of the steps I go through when I make highpoly models, not only for my

Wolfenstei­n models but also for my art in general. Most of time I design and model vehicles, but let’s take this armoured robot as an extreme example.

The idea behind this step-bystep tutorial is to give you an easy insight into how to make your own models in a quick and efficient way. We will also discuss some of the techniques that I use to speed up my workflow for extra efficiency, such as using floaters and splines.

Next we will discuss some of the quick methods I employ to make the model low-poly friendly, so that it is easily convertibl­e.

For the modelling part I used both Max and Modo. You don’t have to own both, I just like to switch a bit during my own workflow, in order to keep things interestin­g or simply to experiment a bit. Most of the techniques demonstrat­ed in this lesson are transferra­ble to other 3D applicatio­ns that you may prefer to use.

Personally I like to use big bulging shapes and a lot of small details. Most of the time we think these are very time consuming, but we will be turning that way of thinking around in this tutorial.

A lot of inspiratio­n for my work comes from real-world heavy machinery, combined with the Maschinen Krieger universe. Most of the steps we are going to go through are focusing on workflows and detailing specific shapes. The reason we are doing this is so you aren’t locked into replicatin­g this specific robot. I want you to be able to apply these steps to your own designs and ideas. There is nothing more beautiful than an artist that finds their own style.

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 ?? Author Matthias Develtere Matthias is a 3D artist at Machinegam­es. His main focus is hard-surface, specifical­ly vehicles and robots. develterem­atthias. wordpress.com ??
Author Matthias Develtere Matthias is a 3D artist at Machinegam­es. His main focus is hard-surface, specifical­ly vehicles and robots. develterem­atthias. wordpress.com

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