3D World

interface

- ARTIST Jean-michel Bihorel Software Maya, Zbrush, Redshift, Nuke

“I used a combinatio­n of 3D scan and digital sculpting [to create this image]”, states Jean, who is currently working as lead look-dev in Paris on an animated feature film. Jean has spent the last ten years working for commercial­s and movies, and explains that “I try to explore uncommon fields of expression in the CG area. [I try to] prove that 3D is just a tool like any other one, and that the technique shouldn’t be a goal by itself when it comes to making pictures.”

In terms of his inspiratio­ns, Jean confesses that “I’m fascinated by light and materials. The most random object can be a piece of art if the light interacts with it in an intricate way and offers nice colour variations or reflection­s.”

jmbihorel.artstation.com

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