3D World

07 round off edges

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Use Turbosmoot­h to efficientl­y smooth and round off all the edges. To ensure the overall form is retained this must be done using Smoothing Groups. Select the Polygon option inside the Editpoly modifier and select groups of polygons that are to remain separate from each other. Each group of selected polygons is given a different number from the table of numbers under Polygon: Smoothing Groups. Add a Turbosmoot­h modifier to the list. The object will deform out of shape until you expand and scroll down to click on Smoothing Groups under Surface Parameters. Switching up the iterations to 2 or 3 only should be fine, but be careful not to put in a very large number, or else the computer will likely hang whilst trying to calculate.

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