3D World

08 ADD a handmade look

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Add a Vraydispla­cementmod modifier to the object and in the Texmap slot choose Composite from Standard Maps. Drag the Composite Map from the displaceme­nt modifier and drop it as an instanced copy over into an empty slot in the material editor. I have added two layers inside the Composite texture. The first layer contains a black and white bitmap image of speckles and the second (top) layer is a Noise Map with the blend mode set to Darken. With a small displaceme­nt Amount typed in (such as 10mm) the two textures will deform the lid with dimples and dips.

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