08 ADD a handmade look
Add a Vraydisplacementmod modifier to the object and in the Texmap slot choose Composite from Standard Maps. Drag the Composite Map from the displacement modifier and drop it as an instanced copy over into an empty slot in the material editor. I have added two layers inside the Composite texture. The first layer contains a black and white bitmap image of speckles and the second (top) layer is a Noise Map with the blend mode set to Darken. With a small displacement Amount typed in (such as 10mm) the two textures will deform the lid with dimples and dips.