3D World

Turbulence FD

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Turbulence­fd uses a grid to draw a volumetric cloud, generated based on physical calculatio­ns inside a container. The detail and resolution of the grid determines the quality of the fire and smoke generated.

Settings like up-res’ing are really powerful as they allow us to work on medium or low-resolution simulation­s to speed up the workflow, and then sizes it up to get a more advanced and realisticl­ooking simulation without the need to resimulate.

Turbulence­fd is a great way of working with volumetric­s and for scattering realistic fire and smoke simulation­s, with intuitive and real-time shading thanks to Lightwave 3D VPR.

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