3D World

13 ANIMATED textures to run SIMULATION­S

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We needed to have full control over our fluid simulation as we were aiming to create fire and smoke that originated with a certain shape. We also needed to follow a precise direction. We decided to create different animations in Fusion 9 based on the burnt leaf image version and the alpha of the leaf. From there we had several animated mask and noise textures growing from the centre of the leaf towards the borders. This will be the base for our fluid simulation.

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