3D World

16 render the fluids

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The project needed to be rendered at 1,920 x 1,080. We had render times of less than seven seconds per frame for the fire, enabling us to render the animations locally. The render was so quick because there were no complex calculatio­ns. We didn’t have any lighting in the scene other than the fire, and as every element was separated into layers it was easy to get quick results.

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