3D World

06 THE PAWS

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Let’s start with something familiar. In this case I started with the fingers, as we all know how those function. I personally don’t like to use ball/spheres for rotation, because they are so cheap and cliche. At the same time, you want the pivot point for the rotation to be around a similar point, as that makes it much easier for the animation department to work with the model. Try to use a shiny material for the part where the action happens, as that way it catches the eye more.

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