3D World

invisible effects

Ian Failes checks out the latest feature films to rely on clever unseen visual effects to help bring their stories to life

- The Commuter © 2018 STUDIOCANA­L • I, Tonya © 2017 NEON and 30 West • Three Billboards Outside Ebbing, Missouri © 2017 Fox Searchligh­t Pictures • The Greatest Showman © 2017 20th Century Fox • Darkest Hour © 2017 Focus Features

Ian Failes explores a selection of impressive invisible visual effects, from I, Tonya’s ice skating scenes to Darkest Hour’s depiction of wartime London

“DIGITAL VERSIONS OF THE CHARACTERS FIGHTING WERE CREATED TO AID THE TRANSITION­S BETWEEN THE PLATES, AS WELL AS THE ENVIRONMEN­TS AND TRAIN INFRASTRUC­TURE” Stephane Paris, Cinesite’s The Commuter visual effects supervisor

Most of the major feature films and television shows you see covered in the pages of 3D

World are of the effects-driven variety, filled with incredible photoreal computer-generated characters, vast digital environmen­ts and complex effects simulation­s.

But in recent times more and more films and television series are featuring effects of a different kind – invisible ones. They are the effects you might not always notice, although oftentimes they involve just as much effort to ensure they remain unseen. Invisible effects can be used to place characters on a fast-moving train, to seamlessly replace the facades of old buildings, or even to make a Hollywood star skate on ice.

In fact, these were just some of the tasks given to studios Cinesite, Eight VFX, Union VFX, Rodeo FX and Framestore as they

delivered invisible effects work for The Commuter, I, Tonya, Three Billboards Outside Ebbing, Missouri, The Greatest Showman and Darkest Hour. Here we explore how a whole wave of impressive seamless effects made it into those films.

Liam Neeson on a train

While director Jaume Colletserr­a’s train-ride thriller The

Commuter starring Liam Neeson includes its fair share of carriage crashes and explosions, the film also contains a surprising­ly high number of invisible effects shots involving digital trains, set extensions, plate stitches and exterior environmen­ts.

That work was overseen by production visual effects supervisor Steve Begg, with Cinesite delivering 860 shots as lead vendor. A large portion of these shots were exterior composites of the environmen­t the train is travelling in, often seen through the windows of the carriage. Neeson and fellow actors were filmed on a bluescreen train set on a hydraulic rig to provide movement, while a massive effort was required to acquire environmen­t reference and then to re-build that digitally.

“To create these environmen­ts and help us plan the visual route, Steve Begg and his team went in and around New York and filmed 360-degree elements from the back of a truck, as well as from trains and a helicopter,” outlines Cinesite visual effects supervisor Stephane Paris. “Whenever we see the exterior of the moving train in this section of the movie it is CG, as well as the environmen­t it’s travelling in, apart from a few shots filmed from a helicopter. The daylight environmen­t shots of the train formed the main body of our work – approximat­ely 400 shots!”

At one point, Neeson’s character becomes embroiled in a fight against his adversarie­s. It is played out in a single long shot that was actually 14 different takes stitched together. “An effort was made by the crew to line up subsequent shots to match the positions of the actors and camera in previous shots,” explains Paris. “However, the perspectiv­e of the carriage, camera zooms and background deformatio­n were often not smooth

and it was necessary to re-project the carriage interior onto geometry to give more camera control for the multiple required transition­s.”

Some of the weapons seen in the fight, including a guitar and an axe, were CG, as were smashed glass and window elements. This was in addition to the digital exterior environmen­t and even portions of the train. “Also,” notes Paris, “digital versions of the characters fighting were created to aid the transition­s between the plates, as well as the environmen­ts and train infrastruc­ture in many instances, so that the camera could move freely through the action and the divisions between the carriages. The stunt actors’ faces were replaced with the actors in several, more physically demanding shots.”

triple axel effects

I, Tonya, directed by Craig Gillespie, also employed face replacemen­t, which was crucial to telling the true story of the notorious Olympic figure skater Tonya Harding (Margot Robbie) implicated in the ‘hit’ against rival Nancy Kerrigan. First, there would need to be some extensive skating scenes with Robbie, who is not a profession­al ice skater, portraying Harding on the ice and pulling off her classic triple axel move.

That’s where Eight VFX came in. Their methodolog­y was to employ a seamless face replacemen­t approach for Robbie, and then also fill out arenas with crowd extensions. “Margot actually did five months of skating training and was able to do a huge amount of the skating herself,” says Eight VFX visual effects producer Juliet Tierney, who worked with visual effects supervisor Jean-marc Demmer on the film. “For the more complex parts of the routines and jumps there were skating doubles who were filmed with tracking markers on their face and head. For some shots, after the double had skated, a bluescreen area was set up near the rink so that we could film Margot’s facial expression­s for those tricks. For other shots, where no bluescreen takes were available or the skating was too fast, full CG face replacemen­t was used.”

This involved facial capture using a photogramm­etry rig supplied by EISKO. Robbie was captured with four different make-up looks. Once the data was processed, it provided Eight VFX with both facial geometry and textures. This was then brought into Maya for animators to rig and hand animate Margot’s facial expression­s. Careful editing also meant that shots transition­ed from Robbie starting and ending a routine while stunt performers and the face replacemen­t was used for different parts of the scenes.

Still, face replacemen­t was only half the challenge. Harding’s routines take place in different locations, including at the 1994 Winter Olympics in Lillehamme­r, Norway. Eight VFX had the rinks

“WE ALSO RE-BUILT THE STADIUM IN CG AND ADDED CG CROWD FOR THE AUDIENCE” Juliet Tierney, Eight VFX’S I, Tonya visual effects producer

“FOR THE FAWN, WE HAD TO SET UP A BLUESCREEN AND WAIT AROUND” Simon Hughes, Union VFX’S Three Billboards Outside Ebbing, Missouri visual effects supervisor

used for the shooting scanned, and then re-created them in CG. That way they could be populated with digital crowds and signage for the final sequences. Tierney is particular­ly proud of one threeminut­e shot that was created from three different shots.

“The first and last shots have Margot skating, and the middle shot has face replacemen­t. Because this is one final shot the middle plate had to be perfect so you can’t feel the difference between the real Margot and her CG double. We also re-built the stadium in CG, added CG crowd for the audience and gave the sequence its own look with anamorphic lens flares.”

Fawns and FLAMING Billboards

Best Picture Oscar nominee, Three Billboards Outside Ebbing, Missouri, is director Martin Mcdonagh’s tale about a woman who, after her daughter is murdered and no culprit is found, calls out the police for inaction via three large advertisin­g signs near her town. The small film still required some invisible visual effects work by Union VFX, including for when the woman, Mildred (played by Frances Mcdormand), encounters a fawn, and as opponents to her signs try to burn them down.

A tender moment occurs as Mildred is tending to some flowers at the billboards and sees a fawn nearby. Mcdormand and the fawn were shot separately, with Union compositin­g the two elements together. “The trickiest thing was the fawn,” outlines Union visual effects supervisor Simon Hughes, “because basically we had to go to a different location where the animal trainers had deer and we had to set up a bluescreen there. And then we had to wait around for the right kind of lighting direction and for the deer to do things.”

“ALL THE MINIATURES WERE BUILT IN 3D IN THE PROPER SCALE AND THEN 3D PRINTED. AS LIVE FOOTAGE WAS GOING TO BE ADDED TO THESE SHOTS, EVERYTHING HAD TO BE TO SCALE” Martin Lipmann, Rodeo FX’S The Greatest Showman visual effects supervisor

A more complicate­d sequence has Mildred and her son trying to extinguish the billboards after they have been set on fire. Here, a combinatio­n of practical fire elements and digital fire made the shots possible. “Frances stood in position and we had some lighting rigs out of frame for interactiv­e lighting,” says Hughes. “We also manage to actually squeeze a little bit of fire towards the edge of frame away from her. But then we also took Frances out and did an element shoot matching that camera position, setting the actual billboard on fire using flame bars and some paraffin on the face of the billboard. For the interactio­n with the fire extinguish­er we resorted to CG fire, which we did in Houdini, and some smoke to come from the extinguish­er.”

Not-so-showy VFX

Several VFX vendors contribute­d shots to Michael Gracey’s debut feature, The Greatest Showman, which tells the story of P.T. Barnum and his founding of the Ringling Bros and Barnum & Bailey Circus. Production visual effects supervisor Mark O. Forker oversaw these studios, including Rodeo FX, which took on sequences involving a mix of fantastica­l cityscapes and scenes that required placing characters in sets that didn’t exist, and even burning down P.T. Barnum’s theatre.

As part of his stylistic approach to the film, Gracey decided to partly realise the cityscapes with miniatures. Rodeo then augmented the shots with painterly skies. “All the miniatures were built in 3D

in the proper scale and then 3D printed,” states Rodeo visual effects supervisor Martin Lipmann. “We placed them on a huge table that was lit from underneath; as live footage was going to be added to these shots, everything had to be to scale. We shot this sequence with a 30-foot Technodoll­y. We reprogramm­ed the moves from the previs on set. With the repetitive movement we were able to create different lighting scenarios, from dark to light to moonlight and sun.”

The burning Barnum theatre used a number of invisible effects tricks. A mix of custom practical fire on gas pipes matching the right window measuremen­ts served as elements. The strength of the flames on the pipes was controlled to re-create the progressio­n of fire through the sequence. “We also used CG fire for the lighting interactio­n with the CG extension of the building, and CG ashes and embers to connect all the shots together,” says Lipmann. “The collapse of the building was done in Houdini and comp’d in NUKE.”

the Portrayal of war

In Darkest Hour, Joe Wright’s account of Winston Churchill’s (Gary Oldman) time during the early days of World War II, visual effects had a sparse, but again, crucial role in the storytelli­ng process. The filmmakers, which included VFX studio Framestore, looked closely to 1940s archive imagery as reference for shots of buildings of the day, as well as a number of classic war-time scenes.

But this wasn’t a film full of massive battle scenes. One initial challenge for Framestore was adding dirt to period buildings.

“WE LIDAR-SCANNED ALL OF THE MAIN BUILDINGS, THEN WE BUILT A PROPER CG MODEL AND APPLIED TEXTURES ON IT” Stephane Naze, Framestore’s Darkest Hour visual effects supervisor

“We Lidar-scanned all of the main buildings, including Downing Street and The Treasury, as it was the only way to get a very precise template,” explains Framestore visual effects supervisor Stephane Naze. “Then we built a proper CG model and applied textures on it. The tricky part was to film everything in camera without any bluescreen – it meant a lot of work in roto for all the characters and extras to be able to modify the buildings in the background.”

The studio’s other main challenge came from battlefiel­d shots, mainly aerials showcasing carpet bombing with banks of explosions. The timing of these was locked in 2D to provide quick iterations, with the assembly of all the elements finished in CG. Naze says the toughest shot to achieve was a scene on the French battlefiel­d, which finishes on the face of a soldier.

“Everything is CG until you finish the camera movement on the dead soldier. The goal was to get a very transparen­t transition and not be disconnect­ed by this dramatic moment in the story. Also technicall­y, the shot was very challengin­g by the nature of the effect – big explosions, flames, fire, a lot of research to be accurate. It took three weeks to render the shot with more than 50 per cent of the machines allocated for this film – no room for mistakes!” •

 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ?? Liam Neeson’s character in the Commuter leaps between carriages. the action was actually filmed on a bluescreen partial carriage set at Pinewood studios on a raised 15-metre platform. Cinesite then added in a digital train and moving background environmen­t
Liam Neeson’s character in the Commuter leaps between carriages. the action was actually filmed on a bluescreen partial carriage set at Pinewood studios on a raised 15-metre platform. Cinesite then added in a digital train and moving background environmen­t
 ??  ?? above (left): even a seemingly standard shot in theCommute­r, looking from outside the train to the interior, involved a digital version of the carriages and environmen­t
above (left): even a seemingly standard shot in theCommute­r, looking from outside the train to the interior, involved a digital version of the carriages and environmen­t
 ??  ?? above (right): Cinesite’s seamless CG train and environmen­t work paid off later in the film when a spectacula­r crash occurs
above (right): Cinesite’s seamless CG train and environmen­t work paid off later in the film when a spectacula­r crash occurs
 ??  ?? Below (right): the resulting facial capture scans and digital models
Below (right): the resulting facial capture scans and digital models
 ??  ?? Below (left): Fori, tonya, margot robbie underwent a facial capture scan so that eight VFX could perform face replacemen­t for parts of the ice skating scenes
Below (left): Fori, tonya, margot robbie underwent a facial capture scan so that eight VFX could perform face replacemen­t for parts of the ice skating scenes
 ??  ?? Bottom (right): the final shot with robbie’s face inserted over the original performer and digital crowds. Part of the illusion for these shots included transition­s between performers and robbie actually performing part of the routine herself
Bottom (right): the final shot with robbie’s face inserted over the original performer and digital crowds. Part of the illusion for these shots included transition­s between performers and robbie actually performing part of the routine herself
 ??  ?? Bottom (left): the original plate for one of the ice skating scenes ini, tonya featured a profession­al skater
Bottom (left): the original plate for one of the ice skating scenes ini, tonya featured a profession­al skater
 ??  ??
 ??  ?? a simple but subtle moment in three Billboards outside ebbing, missouri involved the compositin­g of a fawn against bluescreen into a plate with Frances mcdormand
a simple but subtle moment in three Billboards outside ebbing, missouri involved the compositin­g of a fawn against bluescreen into a plate with Frances mcdormand
 ??  ?? above: to heighten the sense of danger from billboard fires, Union VFX added both real and digital fire elements to these final shots
above: to heighten the sense of danger from billboard fires, Union VFX added both real and digital fire elements to these final shots
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ?? Bottom: this God’s-eye view – all CG – of a bombing run in darkest hour is part of a long shot that ultimately ends on the face of a dead soldier
Bottom: this God’s-eye view – all CG – of a bombing run in darkest hour is part of a long shot that ultimately ends on the face of a dead soldier
 ??  ?? Below: seamless digital extensions of live-action photograph­y are a mainstay of invisible effects work, including for these fiery scenes from the Greatest showman
Below: seamless digital extensions of live-action photograph­y are a mainstay of invisible effects work, including for these fiery scenes from the Greatest showman
 ??  ?? right: the miniature cityscape and final shot in the Greatest showman with visual effects by rodeo FX
right: the miniature cityscape and final shot in the Greatest showman with visual effects by rodeo FX
 ??  ??
 ??  ??
 ??  ??
 ??  ??

Newspapers in English

Newspapers from Australia