3D World

Master procedural modelling

Learn how to combine modular geometry with procedural modelling to create detailed architectu­ral environmen­ts

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Paul Roberts of itoo Software details his process for modelling a modern architectu­ral scene in 3ds Max

N ext time you’re in a city, examine the way that modern buildings are constructe­d. What do you see? Repetition, and lots of it. A huge part of the built environmen­t is constructe­d using repeated modular components. This makes modern architectu­re an ideal candidate for 3D modelling. Whole buildings can be created with just a few objects, and when combined with procedural modelling techniques, you can very quickly populate entire scenes in a way that’s easy to update and fast to iterate.

The Railclone plugin for 3ds Max is ideal for this kind of task. It enables you to define simple constructi­on rules to generate one-dimensiona­l and two-dimensiona­l arrays using a node-based interface. Because Railclone automatica­lly instances geometry and render time, the source meshes can contain a tremendous amount of detail with little impact on render times and memory consumptio­n, even if the scene contains millions or even billions of polygons.

In this tutorial, we’ll use a scene by Bertrand Benoit (bertrandbe­noit.com) to explain how Railclone can be used to model architectu­re inspired by Ludwig Erhard Haus, better known locally as Gürteltier (Armadillo) or Berlin’s Chamber of Commerce. We’ll examine techniques to make an almost entirely procedural modular atrium by creating glass facades, a detailed elevator shaft, plus a skylight and tiled floor.

Even though modular design exists all around us, an issue when reproducin­g it in CG is that repetition can start to make scenes look unrealisti­cally perfect. To make the environmen­t appear a little lived-in, we’ll finish up by examining how to randomise open windows and blinds in the windows as well as adding texture variations to the marble floor.

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 ??  ?? Paul roberts Paul is an environmen­t artist with over 15 years of 3D teaching experience. He’s currently sharing his love of parametric workflows as training manager for itoo Software. www.itoosoft.com
Paul roberts Paul is an environmen­t artist with over 15 years of 3D teaching experience. He’s currently sharing his love of parametric workflows as training manager for itoo Software. www.itoosoft.com

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