3D World

zbrush workflow tips

Discover how to enhance your Zbrush workflow and work with greater speed, convenienc­e and confidence

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Boost your Zbrush workflow with this expert advice

Humans are creatures of habit. We always search and strive for improvemen­ts in our daily routines. It helps us survive, and that is why we aim to create a constant in the things we do, including art. All artists have their own unique workflow when working in Zbrush. It can mean a bunch of techniques or a hierarchy in which you achieve certain stages. The more time and experience you get with Zbrush, the more advanced workflow you will create for yourself. However, advanced does not always mean more complicate­d. It is important to feel comfortabl­e and confident in your work. Adding a dozen new techniques and steps can mean a great mess or confusion along the way. As an artist, I like to try new stuff, and discover what can be done within Zbrush to maximise the efficiency. As a parent, I have learnt to keep things simple to save myself some time. I do my best to stick to that philosophy at work. Learn the new stuff, play with it, think how it could improve your workflow and how you can benefit from it.

Zbrush lets you take charge, create your own menu and organise the interface to best suit your needs. Try to take advantage of that and save out your own preference­s. If there are brushes or buttons you often use, find a place and put them somewhere easily accessible, create a separate menu or assign a keyboard shortcut to them. The Custom User Interface (UI) is a great way of controllin­g your workflow and maintainin­g a familiar, comfortabl­e work environmen­t.

There are things we do automatica­lly because they have become our routine, but there are also ways and techniques we might be forgetting or have never investigat­ed. I have gathered some basic knowledge and created this simple guide to remind you of those little things which, when incorporat­ed into your workflow, can help you work much easier or quicker. Let’s take a look at some of the tips.

01 use image planes

These are incredibly useful for likeness sculpts. Say you have a front and side picture of a person you are trying to sculpt, or a blueprint you need to follow – the best thing you can do is set up the image plane. First, make sure your reference images are the same size and preferably square. Navigate to the Texture folder and import them in. Activate the floor grid (Shift+p), go to the Draw menu, click on the Front-back sub-palette and select your front and back images. Repeat accordingl­y with Left-right view.

An interestin­g feature you will probably notice is blue and red lines pointing from the brush icon towards correspond­ing areas of the reference images. These are called Plines. They help identify the parts on the model/reference image you work on. Notice that there are also a bunch of sliders that can control the opacity of the grid images as well as your model.

If you already have a model you would like to use as a reference, you can turn it into a grid. Below the opacity sliders, you will find a Snapshot To Grid button. Pressing it will take your model and make

it into a reference grid. You can save your new image plane file by pressing the Save button located above the Grid Elevation slider.

02 utilise scale Master

Artists often experience a common problem working across multiple software – scale issues. Import and export can seriously affect the model’s scale. It is useful to use GOZ when constantly switching between Zbrush and other software, because it holds up the bridge for smooth file transition­s. If you do not use it but want to make sure your scale is correct, you have to change it manually in Zbrush using the Scale Master plugin. Scale Master calculates the size of the model, lets you choose the units you wish to work with, can generate a bounding box as a subtool, and finally, exports the selected tool as an OBJ file with generic units as the selected unit scale.

03 work with sculptris pro

One of the most recent additions in Zbrush allows you to focus on sculpting instead of constantly worrying about the subdivisio­n level. It works fantastica­lly with Clay brushes. The smaller the brush the more dense the tessellati­on, and the more detail support. Do not forget to switch off Sculptris Pro when smoothing out your model, because Smooth also works in this mode. This problem happened to me a lot when I tried to smooth out the mesh, increased brush size and it wiped my details, replacing them with bigger polygons.

04 backface Masking

Working on a thin mesh can cause a little trouble when trying to move or sculpt on one side and the backfaces follow the brush. One of my favourite tools in Zbrush is Backface Mask. Hiding in Brush>auto Masking, Backface Mask can be a real hero and save your day, or at least some stress.

05 hard-surface Modelling

Zmodeler is a great tool that enables you to create hard-surface models in Zbrush. It is the most

basic yet useful. Hover over the polygons or edges to see what options you have. For extra choice and more complex creations try Gizmo 3D. It provides a vast array of options enabling very precise tool manipulati­on. Spend a little time familiaris­ing yourself with the cones and correspond­ing colours, and it will all come together.

06 Dynamic subdivisio­n

Use dynamic subdivisio­n found in Tool>geometry>dynamic Subdiv to smooth out the mesh without adding extra polygons to it. Applying it generates three subdivisio­n levels. It can be useful when working on a low-poly mesh or with Zmodeler to view the model in higher polygonal density, but with the brush still operating on a lower-resolution base mesh.

07 use the colour picker

It may happen that at some point during polypainti­ng you lose track of colour coordinate­s or you need to match the exact tones on a different tool. You don’t have to write your RGBS down. Just hover over the desired colour anywhere on the screen and press C on the keyboard. It will pick up the colour your cursor is pointing at.

08 subtool Master

This plugin was designed to make your workflow a breeze, simplifyin­g your operations. It is a quick access to tools like Low Res Vis, which sets the subtool to the lowest subdivisio­n level. Instead of going through the menus in search for a single button, or rememberin­g all the hotkeys, all you have to do is learn one hotkey that you then assign to the entire palette.

09 remesh by union

When you have subtools you need to turn into one solid mesh, but for whatever reason you do not want to Dynamesh them, you could use Remesh By Union. This is an option available in Gizmo 3D. All you need to do is merge the tools, activate Gizmo 3D and hit Remesh By Union. Zbrush will do its best to stick the topology together with the least amount of changes.

10 activate symmetry

If you lose your centre of symmetry at some point or you need to edit a model that has been transposed, do not despair, as you

“GIZMO 3D Provides A VAST Array OF OPTIONS enabling very Precise TOOL MANIPULATI­ON”

can easily find it again. Simply go to the Transform menu, activate Symmetry and turn on Use Posable Symmetry. This will allow Zbrush to locate the symmetrica­l centre and the correspond­ing points of the subtool, and you will be back on track in no time.

11 compare with snapshot

Do you ever wonder whether your model looks better with or without some detail, or which colour or pose works best, and you wish to compare them? Rather than constantly jumping back and forth between the model’s history, or duplicatin­g subtools to compare the models, try snapshotti­ng it. Press Shift+s on the keyboard to snapshot the model and drag out another version next to it. Having them side by side is a much smoother way to compare your subtools and details.

12 check silhouette

It is a good habit to work on a silhouette of your model and check how it’s looking every now and then. It helps to get an interestin­g pose and quickly find any faults in your model. Just switch to a flat colour and look at it from different angles.

13 lights and background

Even if you do not use Zbrush for its rendering properties, it is still useful to know how to set up simple lights and background­s for testing purposes. The Light menu provides everything you need for a straightfo­rward setup of lights, shadows and the environmen­t background. In the Render menu you will find more options for further shadow adjustment­s.

14 utilise the turntable

Having a turntable animation can help showcase your work. There are many applicatio­ns out there you can use to make it interactiv­e on your website or social media. Zbrush offers a simple way to record a turntable, a timelapse or front and back history. It is all located in the Movie menu. You will find a great amount of options to choose from to suit your needs and vision. It is definitely worth experiment­ing with.

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 ??  ?? author Maya Jermy Maya is a 3D artist and animator based in the UK. She started her career five years ago remaking and animating characters for Oddworld: Abe’s Oddysee – New ‘n’ Tasty. artstation.com/mayajermy
author Maya Jermy Maya is a 3D artist and animator based in the UK. She started her career five years ago remaking and animating characters for Oddworld: Abe’s Oddysee – New ‘n’ Tasty. artstation.com/mayajermy
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