3D World

SILO – THE LITTLE MODELLER THAT CAN

After garnering popularity with its ‘modelling zen’ approach, Silo quickly became a staple for many. But then it went quiet…

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What’s the latest with this boxmodelli­ng software?

B ack in the late noughties, Nevercente­r’s Silo was quickly becoming a modelling staple on multiple platforms for many. But just when it seemed they were doing well, with an increasing user base and recognitio­n, it suddenly went very, very quiet. Until September 2017, when the lights came back on with a bang and a fresh release. Where the hell have they been? After holding our horses to see if the lights were back on for real, we recently reached out to Thomas Plewe, creator and founder of Nevercente­r – creators of Silo, camera software and games. And of course, our first questions were: Where have you been? What the hell happened?

The answer contained less drama than we suspected. In addition, the #Pcmasterra­ce may be pleased to hear we might be able to blame Apple for Silo’s lengthy absence. As Tom puts it: “We’ve always been about creating tools we want to work with ourselves, in our own projects. We’ve been lucky in that we’re a tiny company which earns enough money to allow us to work on our own terms, on our own time, rather than being a hard moneymakin­g machine. On a whim, we’d just created a tool called Camerabag when the App Store opened. And the response we got was overwhelmi­ng. It quickly reached #1 on the App Store sales charts. It won major awards. At the time, it was the only applicatio­n capable of doing old-type camera emulation and other image enhancemen­ts. This shifted our focus from Silo, slowing down its developmen­t, while we were able to work on image processing stuff, including a desktop version of Camerabag, which also did very well. We also got – and get – to enjoy having full autonomy over what kind of software we create or work on. When the photo-tool market calmed down, we saw the rise of the indie game-maker scene, and we dipped our toes in there as well, winning yet another award. These combinatio­ns kept putting Silo on the back burner.”

When pointing out Silo’s back burnering was a fairly long one, it turned out the applicatio­n was never out of use at Nevercente­r, as it was one of the internal creative backbones at the company during their long, dark teatime of the public modelling soul. The income from Camerabag allowed the team to pursue another passion, namely creating 2D indie games for Android and IOS, including the award-winning Shibuya Grandmaste­r, and

Bear Winter. Nevercente­r also started work on their own game engine, for a hitherto unpublishe­d golf game. Silo was the sole modeller used to create the graphics for it, and one of the things it taught the

 ??  ?? Nevercente­r’s Silo is a box modeller, and a box modeller only, with a fast, easy workflow
Nevercente­r’s Silo is a box modeller, and a box modeller only, with a fast, easy workflow

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