3D World

STEP by STEP Key CONSIDERAT­IONS FOR BUILDING GAME RIGS

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01 know your limits

Limitation­s are part and parcel of game developmen­t but aren’t just restricted to polygon counts and texture pages. The number of joints you use in your skeleton can also have an impact on performanc­e. For example, a joint-based facial rig may give you more flexibilit­y, but it comes at a greater cost. So, in this case blendshape­s could be used to help ease the pressure on the processor.

02 know your Engine

You would think that all game engines handle game data the same, and for the most part they do. However, some have huge limitation­s which can drasticall­y alter the way you build your rig. Unity for example doesn’t (currently) handle Joint Scale Compensati­on, which offsets child joints when they scale, so rigs intended for this engine will need to be approached differentl­y to Unreal for example.

03 talk to the Animators

In your mind you may have the greatest approach to rigging, with clever controls and systems helping to drive the character models – but once it’s been passed to an animator, is it still as good? Remember that these are the people who will be using the tools you create, so be sure to communicat­e with them and find out what they require from the rig.

04 Allow for rig revisions

No rig is ever final. Model revisions and changes are a constant, so ensure that your rigs can handle the ability to be changed or at the very least the geometry they drive updated. Ideally, a good technical artist will have a series of tools at their disposal that can remove and apply a rig, ultimately saving the day when that last-minute change comes rolling in.

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