3D World

HOW DO I BECOME A BETTER DIGITAL ARTIST?

- James Doyle replies

What a loaded question! In my opinion the three most important things for any 3D artist to nurture are fundamenta­ls, creativity and originalit­y. Although I have taken on many different roles in the VFX industry, for now I will speak from a sculptor’s point of view. When I say fundamenta­ls, I’m talking about the study of form, anatomy, lighting and colour. Don’t overlook these things, they are so important. Work practicall­y every now and then. Don’t underestim­ate the impact that picking up a pencil or some clay can have on your work. These practical mediums force you to work slowly and think about what you’re creating.

Foster creativity. Sketch. Play around with ideas and don’t be over critical of the ones that don’t work. Sketching is a form of exploratio­n and it can be a great way of getting ideas out of your head quickly and letting new, more interestin­g ones begin to percolate. Cycle through ideas quickly and come back to them later, you’ll be surprised at how many interestin­g ideas you have the ability to generate. You will often see things after distancing yourself for a bit that you otherwise wouldn’t have. It is a common misconcept­ion that the more refined your work is the better it will become. Creating clear images that can communicat­e ideas effectivel­y does not always mean that you must take away all sense of ambiguity in a work. In fact, ambiguity plays an important role in activating the imaginatio­n.

Diversifyi­ng the sources from which you draw your inspiratio­n is also essential. I think this could be one of the most important points. If you are only drawing inspiratio­n from one place, you are potentiall­y limiting your creative output. Read a range of genres, study a variety of artists, walk and immerse yourself in nature. There are some amazing sources of inspiratio­n out there if you take the time to experience them. By diversifyi­ng your sources of inspiratio­n you will naturally foster originalit­y in your work.

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