3D World

Make a photoreali­stic nature scene

Discover a simple process for creating a realistic-looking render with Megascans

-

Create a realistic render with Quixel Megascans

In this tutorial, we will cover the process for achieving a photoreali­stic look in closeup nature scenes by utilising the most straightfo­rward methods possible. Therefore, our priority will be focusing on convenient yet effective techniques to produce the desired result. The path to a realistic render has never been easier with the use of invaluable Quixel assets (Megascans) and apps, namely Bridge, which is an efficient tool for quickly and accurately importing resources to 3ds Max to achieve an instant realistic result. However, the manual process of using Quixel 3D scan assets will also be covered too.

Additional­ly, we will explore rendering and lighting by seamlessly combining the IBL method with artificial illuminati­ons using Corona Renderer. Moreover,

this tutorial will illustrate how to create chromatic contrast and colour harmony in conjunctio­n with the compositio­n of elements in a frame, and how this can be utilised to help send a message to the audience, establish the desired mood or even tell a story.

We will be using Photoshop and the Color Efex Pro plugin for sharpening the details in our image, colour correction and colour grading. Finally, we will conclude by introducin­g the Caesium Image Compressor as a free image compressor software for sharing the final output render on the web.

01 INITIAL MODELLING

For this scene I used 3D-scanned assets from Megascans for the models, including some rocks and stumps, and mixed them up together in 3ds Max to create a natural-looking environmen­t with a very high level of detail, for producing a realistic render.

I have used the high-poly versions of those 3D scans, but you can also get nice-looking results with a LOD 0 version of it for a close-up shot like this scene.

02 QUIXEL BRIDGE INTRODUCTI­ON

Quixel Bridge is an app that provides easy access to a huge library of 3D-scanned assets called Megascans. Moreover, efficient management features are another benefit that comes with it. However, the best part of Quixel Bridge is the one-click integratio­ns to major 3D software like 3ds Max, Maya, Unreal and so on. Using this feature, you will get an instant model with proper materials and shaders based on the chosen render engine.

To get started with this program after installati­on, click on Edit>settings and make sure you have an updated version. Then simply choose the main program that you want to integrate to Bridge, which in the case of this tutorial is 3ds Max.

03 DOWNLOAD MEGASCANS ASSETS

Megascans assets can be downloaded from the Quixel website directly and also from Quixel Bridge (in this tutorial Bridge has been used because of its benefits). Firstly, you need to login to your Quixel or Epic (if you want to use it for Unreal Engine) account in Bridge, after that you may download and use the assets. Search for an asset from the search bar on top of the assets grid; the categories may help you to find the right assets. After selecting an asset, a sliding window will appear with Download Settings, with which you can tweak texture resolution, the material preset, and different channels of that asset can be determined to download. After setting up the windows just click on the blue Download button.

04 QUIXEL BRIDGE EXPORT

After selecting and downloadin­g the right asset for your purpose, export it to the applicatio­n of your choice, which here is 3ds Max. Next install the

Megascans live link script in 3ds Max. To install the script (which is written in Python), find the Copy link in blue under the Script title in Export Settings, then click on it and the script will be copied to the clipboard. Furthermor­e, go to the Scripting menu and click New Script. Paste the script and use Evaluate All (Ctrl+e) in the Tools menu to run it. Then you can export assets with just one click to 3ds Max.

05 USE MEGASCANS WITHOUT BRIDGE (CORONA)

There are some occasions when assets from the Megascans library need to be used directly, not by using Bridge. For example, you do not have access to Bridge for some reason, or the export does not work as expected, which has been a common issue since Epic and Quixel’s co-operation.

To use Megascans in Corona the process is fairly simple, but you may need to arrange the material as demonstrat­ed in the step screenshot. To sum it up, in the Diffuse slot it is better to mix AO

with Albedo and then apply it. For reflection use pure white and for glossiness use the related map with gamma 1.0 applied. However, it is a little bit tricky to set up Fresnel IOR; we do not have a specific map in Megascans for this slot, so we need to use the specular map and convert it to Fresnel by using an LUT, and apply a Color Correction to set up the gamma/contrast. Additional­ly, for Bump use a normal map with gamma 1.0 through the Corona Normal Map node (with an additional bump map). Optionally, you can also add a displaceme­nt map with gamma 1.0 directly to the material.

06 DISPLACEME­NT SETTINGS

In order to get nice surface detail from Megascans assets, displaceme­nt would be a great tool. In Corona 5, there is a new setting to use the 2.5D displaceme­nt map, which is really helpful for achieving clean and detailed displaceme­nt without being too heavy on RAM. Turn this on, and we will also use autobump as an additional help. Autobump is hidden in the Developmen­t setting of Corona: you may need to go to the System tab and System Settings>enable devel/debug mode to access it. Then, just set the screen size in Displaceme­nt from the Performanc­e tab to get the quality you may need. Here I have used 1.5px to achieve my desired quality.

07 COLOUR PALETTE

After choosing and reviewing the assets, the dominate colour of them can be extracted easily. In this scene the dominate asset colour has an orange hue. So, I have gone for the complement­ary colour harmony algorithm and selected two main colours for it. Then I created some supporting colours in case of need, which you can see in the image.

08 GENERATE CHROMATIC CONTRAST

As a 3D artist the easiest way to create contrast in a scene is to use colours that are opposite each other on the colour wheel. This can create eye-catching and clear images, as it is a chromatic technique that doesn’t rely on harsh lighting. So, the next step would be adjusting the shaders

and lights with that in mind. For lighting, it can be split into two parts, which will be covered in the next steps.

09 ENVIRONMEN­T LIGHTING

Environmen­tal lighting can be considered one of the most important parts of realism in my humble opinion. Thus, to reach the most detailed result, this scene has been lit by an overcast HDRI (from Peter Guthrie), and the Corona Color Correct node was used to edit the exposure, gamma, saturation and colour temperatur­e to get a more contrasted, less saturated but blue-tinted colour to match my desired colour palette.

10 ADD LIGHTS TO CREATE CHROMATIC CONTRAST

To produce chromatic contrast in this scene with the desired colour palette, another light is needed to create a warm orange colour in delightful contrast with the bluetinted environmen­t illuminati­on. So, a disk-shaped Corona light would be perfect in this specific situation. A Softbox texture has also been

mixed with a Corona color map, with a highly saturated orange colour, and then added to the mentioned light.

11 CREATE A MOODY LIGHTING

Moody lighting enhances the realism in a nature shot, because it is mostly the case in this kind of environmen­t caused by the scattered dust. Thus, it will be easy to reproduce that subtle effect, just add a volumetric material in the Global Volume Material slot in Render Setup (F10)>scene>scene Environmen­t and then set up the colour and scattering effect. Tweak the distance to set the density of the moody effect and then set a negative value for the directiona­lity to get a backward scattering. That’s it, so simple.

12 CAMERA COMPOSITIO­N

The compositio­n of the key elements in a scene needs careful considerat­ion. The human eye arguably prefers order in an image, so the scene could be composed in our camera frame with this in mind, and it could be managed by using some form of guidelines like the golden ratio, golden triangle and golden spiral, which are all very effective and used by so many great artists. So, I have taken advantage

of these guidelines to set my compositio­n, and the result can be viewed in the step image.

13 CAMERA SETTINGS

For this part, you may need some additional research to get a realistic result. After some analysis about camera settings in real-world bird photograph­y, some typical guidelines could be determined that would help to produce a more natural and realistic render.

Firstly, use a telephoto or super-zoom lens (Focal l. in Corona Camera) 85mm-600mm. Secondly, activate the DOF, then lower the F-stop to get more bokeh and to separate background from the subject. Usually with a 2.8-6.4 lens you can achieve your desired result. Thirdly, for a nice realistic bokeh use a custom-shaped aperture map, which you can find in Corona Camera>bokeh>aperture Shape>custom. Then use the ISO

parameter to get the balanced overall exposure.

14 CORONA SETTINGS

Corona settings are so simple, and you don’t really need to worry about it. But in this scene, there are some parameters that would be helpful to get a noise-free render way faster. The scene has a really shallow DOF in order to procure a cleaner result in a shorter amount of time; set GI vs AA balance to a low value like 4. Also, using the most recent denoiser engine available in Corona, the Intel AI denoiser, denoising would be faster with decent quality, and because of AI technology we can get away with a higher noise level that results in an overall quicker render.

15 CORONA IMAGE EDITOR (CIE)

The render has finished and the denoising process has been applied. So, the post-process has started. I recommend using CXR format to save a Corona output with 32-bit colour depth, which is the perfect file type to work with CIE. Usually, CIE can tone map a render brilliantl­y to set shadows and highlights to the desired level. After that, Corona’s colour lookup tables can come in handy to give the render an awesome look. Also, you may need to adjust the saturation of colours and vignette and save to 16bit TIFF or PNG to finalise this step.

16 COLOR EFEX PRO (NIK COLLECTION PLUGIN)

One of my preferred tools in the post-production stage is Color Efex Pro, especially for the effect called Pro Contrast. This awesome effect can produce genuinely pleasant visual contrast and extend dynamic range of the image to deliver the render with a unique look. Moreover, there is an option

 ??  ??
 ??  ?? Mohammadre­za Mohseni
Mohammadre­za is a CG artist, tutor, certified architect and profession­al photograph­er with over 13 years’ experience in 3D rendering and visualisat­ion. instagram.com/mohseni.mr
Mohammadre­za Mohseni Mohammadre­za is a CG artist, tutor, certified architect and profession­al photograph­er with over 13 years’ experience in 3D rendering and visualisat­ion. instagram.com/mohseni.mr
 ??  ??
 ??  ?? TEENY-WEENY SPARROWS A photoreali­stic nature scene created with 3ds Max and Quixel Bridge
TEENY-WEENY SPARROWS A photoreali­stic nature scene created with 3ds Max and Quixel Bridge
 ??  ??
 ??  ?? Consider your resources and optimise
You may need to optimise the model using the Prooptimiz­er modifier in 3ds Max if your PC system resources are not quite up to the task, or the LOD version does not seem to have enough detail for your taste. 02
Consider your resources and optimise You may need to optimise the model using the Prooptimiz­er modifier in 3ds Max if your PC system resources are not quite up to the task, or the LOD version does not seem to have enough detail for your taste. 02
 ??  ?? 01
01
 ??  ?? 03
03
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??

Newspapers in English

Newspapers from Australia