3D World

The Gallery

- artstation.com/pedrohpsil­va

ARTIST

Pedro Henrique Placido Silva

SOFTWARE

Blender, Maya, Substance Painter, Redshift, Photoshop

Brazil-based 3D generalist Pedro Henrique Placido Silva spent a total of three weeks working on this stunning environmen­t, which was inspired by the side-scrolling puzzle video game, Trine 2.

Silva began by searching for references, which helped him create detailed concept art with well-defined camera angles, compositio­n and shapes. “I modelled the layout with rough shapes first to help place the camera in the 3D space,” he explains, “then I started detailing the scene as a whole, in such a way that all the objects retained the same level of detail, instead of picking just one and finishing it.”

The scene was illuminate­d in the layout stage so that Silva could use the shadows to emphasise certain elements of the model, and hide others. When it came to texturing he used UDIMS to achieve a higher resolution. Choosing not to model the vegetation, Silva focused instead on scattering and shading these elements. He adds: “To scatter the vegetation I used Maya's MASH plugin, which is a great tool for instancing objects, with a lot of options. I only used painted masks to generate the vegetation in view of the camera. The secret to scattering vegetation is a good variation of shapes and colours.”

Redshift’s powerful rendering capabiliti­es gave the image its high-quality finish, before Silva performed some tweaks using LUTS, colour correction, and sky replacemen­t in Photoshop. Discussing some of his inspiratio­ns while creating the piece, Silva lists “visiting beautiful environmen­ts and natural wonders, as well as discoverin­g the life stories of my favourite artists.”

TO SCATTER THE VEGETATION I USED MAYA’S MASH PLUGIN, WHICH IS A GREAT TOOL FOR INSTANCING OBJECTS

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