3D World

Shorts story

Pixar president Jim Morris discusses Wall-e and how it relates to the studio’s short films

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Explore Pixar’s Sparkshort­s program, designed to enable storytelle­rs and artists to tell their unique and evoking stories

When he joined Pixar Animation Studios in 2005, Jim Morris did so to produce Andrew Stanton’s upcoming sci-fi feature Wall-e, the story of a lonely robot who finds love on a trashcover­ed Earth. Morris’ experience at Lucasfilm, where he produced VFX for numerous sci-fi features, allowed him to help Stanton realise his vision for the film. “Andrew wasn’t particular­ly experience­d in live action,” he explains, “but he had this interest in trying to introduce the feel of cameras and lenses from the 70s.” Morris was able to use his technical understand­ing of liveaction filmmaking to emulate the style of films like Star Wars and Blade Runner.

With 39 dialogue-free minutes, Wall-e has much in common with Pixar’s early short films, such as Luxo Jr. and Tin Toy. “It’s not a film that relies on dialogue to tell its story,” adds Morris. “I’ve always liked films where you can turn off the sound and you still know what’s going on.” Wall-e’s first act and the majority of its second act feature predominan­tly physical interactio­ns between Wall-e and his new friend EVE. Pixar’s animators relished the challenge of telling a story through pantomime and physicalit­y.

“It forces you to get a little more pure in your storytelli­ng and cinematic arts,” Morris continues. “In some ways it was an outgrowth of the exploratio­ns they were doing in visual storytelli­ng and pantomime,” Morris continues. “It tied in to all the things I liked in films and aspired to do. The storytelli­ng and so much of the emotion comes through in the film’s visual characteri­stics.”

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