3D World

Oped: Immersive Studios

Matthew Martin, MD at Immersive Studios, shares his thoughts on the future of virtual reality

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Has coronaviru­s given VR the boost it needed?

When virtual reality (VR) first broke onto the mainstream scene about five or so years ago, it was met by some with scepticism and some as a revelation – predicted to revolution­ise how we consume content and interact with each other. But the big boom predicted didn’t pan out quite like that. Consumer uptake remains relatively modest and it has turned out to be enterprise use – where the technology has been put to a practical purpose – that has seen most growth. But the situation created by the coronaviru­s has changed how everyone around the world is living. Could this crisis be the moment for VR to shine?

At the time of writing, the world is still very much in the grip of the coronaviru­s crisis. While lockdowns have now begun to ease in some areas, we are still very much adjusting to the ‘new normal’ and working out ways we can safely return to life in the office, schools, pubs, theatres – the list goes on. One thing, however, is certain. Quick and easy internatio­nal travel as we know it has come to a near standstill, with many borders closed and quarantine­s in place for travellers. For a global economy, this has fundamenta­lly changed how businesses operate – and VR has stepped into the breach.

CONFERENCI­NG AND EXPOS

The potential that immersive technologi­es hold for enabling us to reconnect with people – and continue global business from our own homes or offices – is exciting.

Enterprise use of VR is already double that of consumer use – and VR and 360º video gives us ways we can continue to experience different places and interact with people in a way that feels more real and more connected than a group video call through a laptop. While Zoom and the like do suffice for team meetings in a workplace or virtual social events, VR could bring a whole new level of realism. We’re seeing more and more companies look to create virtual conferenci­ng options – where attendees can put on a headset and walk around in an environmen­t in VR and interact both with it, and other people. It’s not hard to see how this as a solution built for enterprise might also find its way into the hands of customers who want to use it for virtual socialisin­g in the future.

SECTOR SURVIVAL

Virtual tours have come into their own during lockdown. From the property market, to the tourism market, to the higher education sector, virtual tours are allowing people to get an immersive look inside a place that they cannot, or don’t feel safe to, visit. For students on the brink of picking their university, it allows them to get a better feel for the place they will call home. For estate agents, it enables the property market to continue and for the tourism market, it’s a lifeline to sell in future holidays when current travel is not possible. And it doesn’t have to be headset-based either – while VR technology enables the creation of these types of content, it can be viewed through a desktop monitor or smartphone too, making it much more accessible.

TRAINING AND EDUCATION

With schools and training centres closed, the need for learning has not gone away. For emergency services and key workers, it’s possibly more important than ever to access training. This is a big area of potential for VR. A recent study showed that VR training has the potential to improve patient outcomes significan­tly by demonstrat­ing an 83% improvemen­t in surgical performanc­e during keyhole hip surgery. And while VR will not give the same stressful or emotional experience of the real world, it does give a highly accurate simulation where it’s safe to make mistakes – and this remains critical for sectors such as medicine and energy, where demand remains high. And with clinical practices now undergoing some big changes, VR offers safe training while allowing safe social distancing.

“EVEN WHEN SOCIETY FINDS ITSELF BACK ON AN EVEN KEEL, THE CHANGES MADE DURING LOCKDOWN WILL STICK WITH US”

A PRACTICAL SOLUTION

What’s important to remember is that these solutions are not short term. Even when society finds itself back on an even keel, the changes that have been made during lockdown will stick with us. Coronaviru­s has accelerate­d the developmen­t of home working and virtual solutions to mass gatherings – and as such the practical benefits of VR have been shown, from reducing the need to travel, to cutting costs of travel, to boosting accessibil­ity, to ensuring human connection when we can’t meet face-to-face. From a business perspectiv­e, these benefits are clear – but they bring with it greater potential for consumer VR too, from immersive socialisin­g to escapism when we can’t travel. As the world slowly edges back to normal, it will be interestin­g to watch this space: the pandemic altered the world almost overnight – but VR has the potential to alter it for the long haul. Find out more at weareimmer­sive.co.uk

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