3D World

STEP BY STEP CREATE A FUTURISTIC LOOK WITH JSPLACEMEN­T

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01 USE JSPLACEMEN­T TO GENERATE THE MAP

On opening Jsplacemen­t, choose the nine-squares icon in the top left to select the type of texture pattern to be created. For this example 'Jsplacemen­t: 2nd' has been chosen and the 'Crap Pack' tab selected. Adjust the parameters until the pattern gives the desired look. Press ‘R’ to refresh the pattern when a parameter has been changed. Jsplacemen­t does not save files, so be sure to export all the needed files via the Save buttons. To export a map suitable for displaceme­nt use the 'Save Height' button.

02 CREATE A DISPLACEME­NTREADY OBJECT IN CINEMA 4D

Add a Cube parametric object in Cinema 4D, and make sure that the Segments are all set to as high a value as can be maintained without a negative impact on viewport performanc­e. In this example it is set to 100, although values of 1,000 or more can be acceptable. Add a 'Redshift Object' tag to the Cube and make sure that in the Geometry tab the 'Override', 'Tessellati­on' and 'Displaceme­nt' checkboxes are all ticked.

03 MAKE THE REDSHIFT DISPLACEME­NT MATERIAL

Create a new Redshift material and add the Jsplacemen­t height map by dragging and dropping it from where it was saved (ideally in a 'tex' folder in the same folder as the Cinema 4D file). This node will be called 'Texture.1' in the Node view, in the Basic tab change this to 'Height' texture. Add a Displaceme­nt node and connect the 'Out Color' of the 'Height Texture' to the 'Texmap' of the Displaceme­nt node.

04 APPLY AND ADJUST THE DISPLACEME­NT MATERIAL

Apply the new Redshift material to the Cube object. In the Node Editor, connect the Displaceme­nt node to the 'Displaceme­nt' input of the Output node. This should show the displaceme­nt being applied to the Cube in the Redshift Renderview. The height of the displaceme­nt is controlled via a number of parameters, including the 'Maximum Displaceme­nt' in the Redshift Object tag, as well as the 'Scale' in the Displaceme­nt node. To reduce jagged elements in the displaceme­nt, increase the number of segments in the Cube object.

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