STEP BY STEP CREATE A FUTURISTIC LOOK WITH JSPLACEMENT
01 USE JSPLACEMENT TO GENERATE THE MAP
On opening Jsplacement, choose the nine-squares icon in the top left to select the type of texture pattern to be created. For this example 'Jsplacement: 2nd' has been chosen and the 'Crap Pack' tab selected. Adjust the parameters until the pattern gives the desired look. Press ‘R’ to refresh the pattern when a parameter has been changed. Jsplacement does not save files, so be sure to export all the needed files via the Save buttons. To export a map suitable for displacement use the 'Save Height' button.
02 CREATE A DISPLACEMENTREADY OBJECT IN CINEMA 4D
Add a Cube parametric object in Cinema 4D, and make sure that the Segments are all set to as high a value as can be maintained without a negative impact on viewport performance. In this example it is set to 100, although values of 1,000 or more can be acceptable. Add a 'Redshift Object' tag to the Cube and make sure that in the Geometry tab the 'Override', 'Tessellation' and 'Displacement' checkboxes are all ticked.
03 MAKE THE REDSHIFT DISPLACEMENT MATERIAL
Create a new Redshift material and add the Jsplacement height map by dragging and dropping it from where it was saved (ideally in a 'tex' folder in the same folder as the Cinema 4D file). This node will be called 'Texture.1' in the Node view, in the Basic tab change this to 'Height' texture. Add a Displacement node and connect the 'Out Color' of the 'Height Texture' to the 'Texmap' of the Displacement node.
04 APPLY AND ADJUST THE DISPLACEMENT MATERIAL
Apply the new Redshift material to the Cube object. In the Node Editor, connect the Displacement node to the 'Displacement' input of the Output node. This should show the displacement being applied to the Cube in the Redshift Renderview. The height of the displacement is controlled via a number of parameters, including the 'Maximum Displacement' in the Redshift Object tag, as well as the 'Scale' in the Displacement node. To reduce jagged elements in the displacement, increase the number of segments in the Cube object.