STEP BY STEP
CREATE AND UTILISE CUSTOM AOVS
01 SET UP THE REDSHIFT MATERIAL
In this example, I have set up a Redshift material with two elements. A texture node and a Maxon Noise node have been combined into a Color Layer node to affect the Roughness of a basic metallic material. As can be seen by the Redshift Renderview, this has created a grungy combination of the two elements. In the Color Layer node, the noise has had its Blend mode set to Add.
02 PREPARE THE MATERIAL TO CREATE A CUSTOM AOV
To create a basic Custom AOV, use a ‘Store Color to AOV’ node. There are other Custom AOV creator nodes which use Integer and Scalar data. For most basic compositing needs the 'Store Color to AOV' node is all that is required. Connect the Material node to the Beauty input of the Store Color to AOV node and connect the Out Color of that node to the Surface of the output node.
03 CREATE A CUSTOM AOV FOR THE TEXTURE NODE
Drag a connection from the texture node directly to the Store Color to AOV node and attach it to the AOV Input 0 input. This automatically creates a new Custom AOV, however, this cannot be seen yet until it is given a specific name. In the Attributes palette, in the AOV 0>AOV Name 0 dropdown select
04 PREVIEW THE AOV
In the Redshift Renderview AOV dropdown, under Beauty there should now be a Texture Blocks option. Selecting this will switch the Renderview to show the result from the texture block AOV. It should show the Texture image as a black and white image. To create another AOV for the noise, repeat the procedure as outlined in Part 3, this time adding the Maxon Noise node to the Store Color to AOV node as AOV Input 1.