3D World

STEP BY STEP

CREATE AND UTILISE CUSTOM AOVS

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01 SET UP THE REDSHIFT MATERIAL

In this example, I have set up a Redshift material with two elements. A texture node and a Maxon Noise node have been combined into a Color Layer node to affect the Roughness of a basic metallic material. As can be seen by the Redshift Renderview, this has created a grungy combinatio­n of the two elements. In the Color Layer node, the noise has had its Blend mode set to Add.

02 PREPARE THE MATERIAL TO CREATE A CUSTOM AOV

To create a basic Custom AOV, use a ‘Store Color to AOV’ node. There are other Custom AOV creator nodes which use Integer and Scalar data. For most basic compositin­g needs the 'Store Color to AOV' node is all that is required. Connect the Material node to the Beauty input of the Store Color to AOV node and connect the Out Color of that node to the Surface of the output node.

03 CREATE A CUSTOM AOV FOR THE TEXTURE NODE

Drag a connection from the texture node directly to the Store Color to AOV node and attach it to the AOV Input 0 input. This automatica­lly creates a new Custom AOV, however, this cannot be seen yet until it is given a specific name. In the Attributes palette, in the AOV 0>AOV Name 0 dropdown select and create a name for the new Custom AOV, in this case 'Texture Blocks'.

04 PREVIEW THE AOV

In the Redshift Renderview AOV dropdown, under Beauty there should now be a Texture Blocks option. Selecting this will switch the Renderview to show the result from the texture block AOV. It should show the Texture image as a black and white image. To create another AOV for the noise, repeat the procedure as outlined in Part 3, this time adding the Maxon Noise node to the Store Color to AOV node as AOV Input 1.

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