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- fieroanima­ls.com

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ARTIST

Nikolay Kvartnikov SOFTWARE

Daz Studio, Marvelous Designer, Blender, Quixel Megascans, Photoshop

Nikolay Kvartnikov works as an art director and CG artist at Fiero Animals, a creative retouching and CGI studio. To celebrate his second anniversar­y of giving up smoking, Kvartnikov decided to make this personal project for the studio’s portfolio. “Sculpting was the main challenge on this project,” Kvartnikov tells 3D World, “but drawing maps and creating materials is one of my favourite things to do.”

At first, all of the clothing was sewn onto an ordinary character model, before an additional simulation was made on the skeleton to achieve the characteri­stic folds. “Everything went with varying success,” Kvartnikov continues, “some details were quick, but the boots and hat turned out with three or four passes. It was constantly necessary to look for new patterns.” Alongside this, Kvartnikov was learning to sculpt in Blender before beginning to work on the jewellery and bones.

Kvartnikov found it convenient to manually paint the model, drawing masks for the dirt and scuffs. “The big plus was Eevee because of all the scratches on the belts and metal,” he adds, “textures are displayed immediatel­y and you don’t need to wait for the noise of the render to dissipate. Both the sculpting and the models could be immediatel­y evaluated with materials and light.”

Classical art has always been an inspiratio­n to Kvartnikov and he presented this image in the form of a classic portrait of the 17th century, where characters in bright clothes will usually sit on a dark or contrastin­g background with one main light source.

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