3D World

PURE4D: Game-changing facial animation

PURE4D delivers world-leading facial animation by combining DI4D’S proprietar­y 4D facial capture technology with cutting-edge machine learning

-

Discover this cutting-edge facial capture technology

LA and Glasgow-based DI4D provides the highest fidelity facial performanc­e capture for leading visual effects and pre-rendered animation projects. Facial performanc­e capture is the process of filming the facial movement of actors, analysing that data and using it to drive the facial animation of digital characters in video games and movie visual effects. By driving the facial animation of a digital character with an actor’s performanc­e, especially when the character is a digital double of the actor, it is possible to obtain a very high level of realism while remaining faithful to the actor’s performanc­e.

Since its formation in 2003, DI4D has contribute­d extensivel­y to the innovation of facial performanc­e capture technology by pioneering the use of stereo-photogramm­etry and ‘4D capture’. Stereo-photogramm­etry is a technique that allows a ‘3D scan’ to be derived simply from two digital images taken from different positions, similar to the way that humans’ stereo vision allows us to sense depth. One of the advantages of stereophot­ogrammetry is that it can be used with synchronis­ed video cameras to capture ‘3D scans’ at video frame rates.

DI4D has also developed a method to track a dense 3D base mesh through such per-frame ‘3D scan’ data, resulting in ‘4D capture’, with time being the fourth dimension. Tracking a mesh with thousands of vertices in 3D allows 4D capture to produce much higher fidelity facial animation than is possible with traditiona­l marker-based or sparse facial feature-based approaches to facial performanc­e capture.

DI4D has developed and introduced two different types of system that utilise stereo-photogramm­etry for 4D facial performanc­e capture. The first is the DI4D PRO system, which uses multiple stereo pairs of high-resolution video cameras to capture extremely high-fidelity data of a seated performer. The second is the DI4D HMC, which is a wireless, lightweigh­t, head-mounted stereo camera system that is designed to allow facial capture from several actors simultaneo­usly while they move and act naturally together.

INTRODUCIN­G PURE4D

DI4D’S new PURE4D solution now allows it to extend its services to much larger projects, such as in-game facial animation,

“THE LEVEL OF REALISM SEEN IN RECENT PRE-RENDERED CINEMATICS IS NOW BECOMING THE BENCHMARK FOR IN-GAME ANIMATION” Colin Urquhart, CEO of DI4D

while maintainin­g the highest possible level of realism. PURE4D delivers animation that is completely faithful to the actors’ original facial performanc­es by capturing them using DI4D HMCS and processing them with DI4D’S proprietar­y 4D capture solution. It further enhances the detail and fidelity of the 4D performanc­e data by combining it with even higher fidelity 4D expression data captured using a DI4D PRO system. Finally, PURE4D utilises advanced machine learning technology to increase dramatical­ly the efficiency with which large volumes of data can be processed.

By combining DI4D HMC performanc­e capture, DI4D PRO expression capture, and highly efficient machine learning, PURE4D takes facial performanc­e capture to a new level. As a result, DI4D can provide high-fidelity facial performanc­e capture and post-processing services to all sizes of projects. PURE4D is particular­ly effective for digital doubles, allowing the facial performanc­e of the actor to be replicated with absolute precision, and ensuring that every subtlety and nuance of the actor’s performanc­e is represente­d in the subsequent animation.

HOW IT WORKS

The PURE4D pipeline begins with the DI4D PRO system. Comprising nine synchronis­ed 12-megapixel machine vision cameras, the DI4D PRO system captures sequences of the high-fidelity, colour 4D facial performanc­e data, using standard video lighting without markers, make-up or structured light projection. PURE4D uses the DI4D PRO system to acquire highfideli­ty 4D facial expression data from

each actor. This often includes the actor performing phonetic pangrams, which are special phrases designed to cover all spoken sounds and the full range of mouth shapes. All of this expression data helps provide the building blocks for an accurate digital recreation, tracking and storing the full range of possible facial expression­s and mouth movements.

Next up is a session with the headmounte­d DI4D HMC system – a lightweigh­t, easily adjustable head rig fitted with two small, synchronis­ed highresolu­tion digital video cameras, onboard LED lights, a compact video recording system and a battery pack. The HMCS are used to capture 4D facial performanc­e data, often from multiple actors, simultaneo­usly with body motion capture and sound recording. This is designed to ensure that body, face and voice performanc­es are all synchronis­ed, essential for ensuring active scenes achieve highly realistic performanc­e results. This also allows directors and developers to capture emotional, facial nuance alongside the physical performanc­e of the body, which will provide a greater level of authentici­ty.

Leading-edge, machine learning algorithms efficientl­y combine both sets of data to significan­tly increase the scalabilit­y of the solution. By combining the data in this way, studios can acquire 4D data with the same high level of fidelity as the DI4D PRO system, all while the actors move freely within a motion-capture volume – something that no other portable headmounte­d system can achieve. The machine learning system refines and improves continuous­ly as more performanc­e data is added which, in turn, significan­tly increases scalabilit­y – there’s no project too big.

The DI4D team provides a complete service from start to finish, including the capture and then subsequent processing of 4D data with its 4D reconstruc­tion pipeline. The service is designed this way to fit into any major studio’s pipeline without any extensive training or infrastruc­ture expansion required.

SAY GOODBYE TO COMPLEX ANIMATION RIGS

One of the game-changing new features now available with the launch of PURE4D is its unique approach to driving facial animation. It doesn’t require a traditiona­l facial animation rig as part of the facial capture process – significan­tly reducing both complexity and cost from the delivery of any project. The pipeline is designed to faithfully capture an actor’s facial performanc­e in its purest and exact form, without any artist correction­s or enhancemen­ts required.

For example, during the production of many movies and video games, studios will often capture an actor’s performanc­e on set with the expectatio­n that artist correction­s (or ‘polish’) will be needed to reach the desired level of realism in the final animation. While entirely non-human, fictional characters usually still require this extra layer of animation, the vast majority of video games and movies that require digital human characters can remove

“WE BELIEVE THAT PURE4D IS A REAL GAME CHANGER FOR FACIAL ANIMATION IN VIDEO GAMES” Colin Urquhart, CEO of DI4D

this step altogether. Instead, PURE4D is designed to make it far more efficient to use digital doubles, driving their animation directly with the facial performanc­e of their real-life counterpar­ts.

This has the potential to dramatical­ly change traditiona­l production pipelines, shifting focus away from post and back towards the performanc­e itself. It’s ideal for any studio opting to create exact digital doubles for any large-scale media production project, saving time while improving fidelity.

IN-GAME ANIMATION? NO PROBLEM

The PURE4D pipeline can be used for both in-game animation and cinematics without any drop in the quality of the facial animation displayed. The advent of the next generation of gaming consoles has raised the bar for in-game animation standards, with the same level of fidelity seen in cinematic sequences now expected for ingame graphics.

Every nuance and subtle expression from the actors’ facial performanc­e is captured and transferre­d faithfully to the in-game animation of their digital double characters. It’s the perfect solution for narrative-driven experience­s, attaining the same level of realism found in Hollywood movies.

SCALE-UP

PURE4D is designed to meet the requiremen­ts of large-scale next-gen game projects that require thousands of seconds of the highest-quality facial animation. The machine learning algorithm serves to facilitate scaling beyond the capabiliti­es of previous DI4D services and cater to higher production demands of triple-a projects.

PURE4D is a huge step forward for DI4D, combining almost 20 years of technologi­cal advancemen­ts and experience into an efficient, high-quality pipeline for game developers and filmmakers to achieve photoreal digital doubles.

Find out more about PURE4D at di4d.com/pure4d

 ??  ?? With expression data captured from the DI4D PRO system, facial performanc­e data captured from the HMC will result in unpreceden­ted levels of realism
With expression data captured from the DI4D PRO system, facial performanc­e data captured from the HMC will result in unpreceden­ted levels of realism
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ??
 ??  ?? Above: A live video feed of the facial performanc­e can be recorded and viewed alongside the character mesh for an accurate reference
Above: A live video feed of the facial performanc­e can be recorded and viewed alongside the character mesh for an accurate reference
 ??  ??
 ??  ?? DI4D’S new HMC has entirely unique eye and jaw tracking capabiliti­es, successful­ly tracking detailed movement using its pair of stereophot­ogrammetry cameras
DI4D’S new HMC has entirely unique eye and jaw tracking capabiliti­es, successful­ly tracking detailed movement using its pair of stereophot­ogrammetry cameras

Newspapers in English

Newspapers from Australia