3D World

STEP BY STEP

EXPLORE C4D’S REDSHIFT CPU IMPLEMENTA­TION

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01 USE RENDER SETTINGS TO DEFINE THE SCENE

The best way to let Cinema 4D know how you want to use it is to select your chosen render engine for the scene in Render Settings. Choosing Redshift in the 'Renderer' dropdown enables a wide range of options in the Cinema 4D UI, which automatica­lly changes to suit the fact it is now going to be a Redshift scene. For example, adding a light to a scene will default to a Redshift light.

02 DEFAULT MATERIAL CHANGE

When Redshift is selected as the renderer for the scene, there’s another key point to note. When creating a 'Default Material', that will be a Cinema 4D node-based Redshift Ready Material. This is a much more efficient system than in previous versions, where the artist had to know precisely which type of material they wanted to create, and select it from the appropriat­e sub-menu in the 'Create' menu in the materials manager.

03 MAXON REDSHIFT NODES

For artists coming from an earlier version of Cinema 4D, the Redshift Default Material selection may mean that this is the first time they will encounter a Maxon Node Graph, which is different from the now legacy Redshift Shader Graph. The Maxon Node System for Redshift is based within the node workflow that Maxon is developing, and has the quality-of-life improvemen­ts such as instant Solo on a node in the Render View when the' S' symbol is now selected.

04 USE THE VIEWPORT FOR RENDER PREVIEWS

The 'Redshift' menu is no longer visible, which means that the traditiona­l Redshift Render View is not easily accessible. That doesn't mean that Redshift can't be previewed, and in fact, it's the exact opposite. Every Cinema 4D viewport now has a 'Redshift' menu, which allows artists to view the scene using Redshift while still interactin­g directly with the objects.

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