3D World

VFX Supervisor

We caught up with Kristian Zarins, who talked us through his typical day working for VFX powerhouse Goodbye Kansas Studios at their office in Stockholm

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“TO ME, LIGHTING IS THE MOST REWARDING PART OF ANY CG PRODUCTION”

I’ve been in the industry for over 20 years, starting as a generalist and motion designer at smaller studios before gradually getting more and more into lighting. I joined Goodbye Kansas as a lighting artist, and worked as lighting lead on many cinematic production­s. Last year I got promoted to VFX supervisor, and one of my first projects was the multi-awarded cinematic trailer for The Outer Worlds 2.

08:30am

Every day starts with checking the latest renders, plus my mailboxes and our Rocket Chat channels for new messages. It’s always good to do this before 9am when the rest of the crew shows up, to have a plan for the day ahead.

09:30am

Production Sync Meeting with the director, art director, CG supervisor and animation supervisor. Discussing the latest feedback from the client and what tasks we should focus on, and our weekly send to client.

10:00am

Light rounds. The lighting lead runs the meeting together with the coordinato­r. How are all tasks progressin­g, is everyone happy with the part or are there any issues we need to address? If I don’t have any other meetings or urgent matters to take care of, I try to attend the different rounds during the day.

10:30am

Compositin­g rounds. Same kind of meeting as the light rounds, but focusing on compositin­g. In the beginning of a project this would probably be an animation round, but now we’re well into the production of this game cinematic so it’s time to focus on compositin­g.

11:00am

FX rounds. And then it’s time to discuss all the FX and how it’s progressin­g. I’m probably on my third cup of coffee by now.

11:30am

Leads meeting. 2-3 times a week we gather the lead artists of each department so that we can discuss various tasks cross-department­s. How can we make that face look better? Is that something that should be addressed by the Lighting team, or should the Look Dev team take a look at it. Or will tweaks in animation help?

12:00pm

Lunch. If I’m at the office we go out to one of the great restaurant­s in the area. If I’m working from home I usually just grab a quick bite before taking a walk.

13:00pm

Twice a week we have CFX reviews. The cinematic we’re working on right now involves lots of cloth and hair, so there’s always something new to discuss.

14:00pm

Two o’clock is ‘cut-off time’, when all artists need to publish the latest version of their shot and tasks. I use this hour before the Dailies to look through everything and make notes and feedback in ftrack. It’s essential to come well prepared for the Dailies.

15:00pm

Dailies. Usually an hour, sometimes longer. Depends on what stage of the production we’re in.

16:00pm

DAS review. Twice a week I have a review with the director and art director to go through shots that I feel are in a good place and ready to get internal approval or their input on.

17:00pm

Once a week we send a WIP of our work to the client. I like to add detailed notes along with it so it’s clear to the client what’s still in progress and what parts we want them to approve.

18:00pm

The work day is over and now it’s time to eat and play with the kids. Goodbye Kansas is utilising a hybrid work model POST-COVID, so we can choose if we want to work at home or the office. At the moment I mostly work from home, but we make sure that at least the core team meet up IRL every now and then as well.

 ?? ?? NAME
Kristian Zarins
JOB TITLE
VFX supervisor
STUDIO
Goodbye Kansas Studios
LOCATION
Stockholm, Sweden
ABOUT
Kristian works as VFX supervisor at Goodbye Kansas Studios, predominan­tly with fullcg production­s such as game cinematics.
WEB goodbyekan­sas studios.com
NAME Kristian Zarins JOB TITLE VFX supervisor STUDIO Goodbye Kansas Studios LOCATION Stockholm, Sweden ABOUT Kristian works as VFX supervisor at Goodbye Kansas Studios, predominan­tly with fullcg production­s such as game cinematics. WEB goodbyekan­sas studios.com
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 ?? ?? The Outer Worlds 2 reveal trailer debuted at the 2021 Xbox & Bethesda Games Showcase
The Outer Worlds 2 reveal trailer debuted at the 2021 Xbox & Bethesda Games Showcase
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