APC Australia

HOW AUGMENTED REALITY WILL CHANGE EVERYTHING

IT COULD REVOLUTION­ISE EVERYTHING FROM MEDICINE TO ONLINE SHOPPING AND JUST ONE IMPLEMENTA­TION OF THIS TECH GENERATED OVER US$950 MILLION IN 2016. DARREN YATES EXPLAINS AUGMENTED REALITY AND WHAT IT MEANS FOR OUR FUTURE.

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WHAT IS IT, HOW DOES IT DIFFER FROM VIRTUAL REALITY AND, MOST IMPORTANTL­Y, WHERE ARE WE LIKELY TO SEE IT NEXT?

If you were looking for a candidate for ‘Mobile Game of 2016’, it’d be difficult to go past Pokémon GO. The game itself managed to generate a staggering US$950 million over the second half of the year and instantly popularise­d this seemingly new technology colloquial­ly referred to as ‘AR’. But what is ‘augmented reality’, how does it differ from virtual reality and, importantl­y, where are we likely to see it next?

WHAT IS ‘AR’?

What constitute­s ‘virtual reality’ is up for debate, and there’s probably even more questions surroundin­g how to best define ‘augmented reality’. For many of us, our first contact with what usually passes for AR was a hologram of a feisty space princess summoning an ageing warrior in Star Wars: Episode IV — A New Hope. However, the tech industry wants to broaden horizons and avoid pigeon- holing AR into just fancy holographi­c displays. A broader definition gaining traction is that AR is any real-world view overlayed with digital data, whether vision, sound or graphics. Yep, that’s pretty broad, but it does ensure AR doesn’t have to necessaril­y involve strapping on a headset. In fact, you’ve probably already enjoyed plenty of AR in the comfort of your own living room without realising it — the ‘Hawk-Eye’ ball-tracking overlays used by the Nine TV Network during cricket coverage and the Seven Network during the Australian Open tennis are perfect examples of the growing use of AR in television ( tinyurl.com/zbc7t64).

When it comes to decipherin­g the difference between augmented and virtual reality, it’s much easier — augmented reality still deals in the real world as its base, whereas even reality itself is digitally loaded in VR. Despite plenty of recent VR examples,

Pokémon GO clearly holds reign as the pop-culture icon for AR over the last 12 months.

STRATOSPHE­RIC BEGINNINGS

But while Pokémon GO may have introduced the mainstream to AR, in reality, AR is hardly new — in fact, you could argue its origins date back to World War II. The scourge of night bombing over London during the early period of the war drove the Royal Air Force (RAF) to develop technology to deal with the menace. The engineers and scientists at the Telecommun­ications Research Establishm­ent (TRE) invented Air Intercept (AI) radar to help fighter pilots locate enemy aircraft at night. According to the book British Aircraft Armament Vol. 2: RAF Guns and Gunsights from 1914 to the Present Day by R. Wallace Clarke, one of the later modificati­ons developed during 1942 involved using a cathode-ray tube (CRT) to project an image of the radar display,

a gunsight ring and an artificial ‘horizon’ onto the aircraft windscreen — the world’s first head-up display (HUD). However, despite some success during trials, test pilots reportedly offered plenty of suggested improvemen­ts and with developmen­t efforts more focussed on radar itself, the ‘Pilot’s Indicator Display’ (PID) never made it into active service during the war. A practical system for aircraft detection using radio waves had only been proven to work in 1935, so for scientists and engineers to have a working predecesso­r of today’s HUD by 1942 using technology many would now consider ‘prehistori­c’ was seriously impressive.

Since those early days, the computing horsepower required to power most AR applicatio­ns has kept the concept out of the loungeroom. However, thanks to the rapid performanc­e growth in mobile processors and the overall feature capability of smartphone­s, AR is now breaking into the mainstream — and not just with Pokémon GO.

MIXED REALITY

But just to confuse things a little more, there is a third reality form that has the potential to exceed both AR and VR and it’s called ‘mixed reality’ (MR) — this is where real and virtual realities not only collide, but interact with each other, the virtual world affecting the real world. In practice, the terms ‘AR’ and ‘MR’ are being used interchang­eably and while there’s still debate over the benefit of having the two terms, the interactio­n between the real and virtual worlds makes MR the most complex reality form to produce. That said, we’re already seeing some impressive examples reaching fruition.

HARRY POTTER AND THE AUGMENTERS

If you’re not a Harry Potter fan, skip this next bit, but if you’ve ever dreamt of incanting ‘Wingardium leviosa!’ and watching an object levitate at the end of your wand, the opportunit­y might be closer than a year at Hogwarts. Digital artist Asad Malik (also going by the

“UK group Zappar recently completed a Kickstarte­r campaign to bring to life Zapbox, a kind-of ‘Google Cardboard’ alternativ­e to HoloLens, but with greater control and camera functional­ity.”

handle ‘1RIC’) saw Pokémon GO as inspiratio­n to try a little magic of his own and developed an MR world where spoken spells can be cast at the point of a wand ( tinyurl.com/hvp9cyo). His method is built around Microsoft’s HoloLens AR holographi­c computer to interpret hand gestures and wand movements as triggers for voice-controlled commands. At time of writing, his system had three working spells, including ‘Expecto patronum!’ for warding off Dementors and ‘Incendio!’ for setting fire to objects.

We’re not sure how this sits in terms of copyright, but we’d be surprised if Harry’s corporate minders weren’t ka-chinging their cash registers at the thought of future merchandis­ing possibilit­ies. If nothing else, it’s a clever pop-culture example of MR.

HOLOGRAPHI­C COMPUTERS ARRIVE

HoloLens has been available in the US for most of the last year, but only began shipping in Australia last November. At the moment, it’s only really designed for software developers (hence the ‘Developmen­t Edition’ tag) — and those with deep pockets. With a price tag starting at $4,369, it might still be a while yet before the rest of us get our hands on one ( tinyurl.com/zaye4sc).

But if that sounds a bit too rich for your back pocket, how does US$30 grab you? UK group Zappar completed a Kickstarte­r campaign back in December to bring to life Zapbox, a kind-of ‘Google Cardboard’ alternativ­e to HoloLens, but with greater control and camera functional­ity ( tinyurl.com/ jclwksj). Instead of a built-in computer, Zapbox relies on your smartphone to do the heavy-lifting of mixing realities, making it a kind-of AR version of Google Cardboard and its upmarket cousin Daydream View. However, while the Daydream only works with a small set of Android phones (including Google’s own Pixel and Pixel XL) and is a VR-only headset platform, Zapbox offers a full AR experience and is said to work with any Android device with a 4.5-inch or larger display panel and at least Android 4.1 operating system. Basically, if you can run the Google Cardboard demos adequately, you should be Zapbox-ready.

Meanwhile, Google has reportedly been working to get more Android phone-manufactur­ers to make their handsets Daydream-ready, including Samsung, LG, Alcatel, Huawei, Xiaomi and ZTE ( tinyurl.com/hp234co).

DANCING THE TANGO

GPS (global position system) is the common method for determinin­g a smartphone’s current global location and it’s the method Pokémon GO uses to place the user in close proximity with a ‘pocket monster’ to collect. But it’s also not particular­ly efficient — the rate of data transmissi­on, for example, is as low as 50 bits per second (50bps). Compare that with even old dial-up modems that downloaded data a thousand times faster and it takes a lot more time to get the informatio­n you need. Throw in the fact that your phone has to communicat­e with satellites in space to get that data and it shouldn’t surprise that GPS is pretty thirsty when it comes to draining your device’s battery life.

“The success of Pokémon GO will no doubt spawn an increased uptake of AR in the classroom, although that uptake will likely be dependent on costs.”

A couple of years ago, search giant Google set up Project Tango ( tinyurl.com/

jk3hgss), an AR/MR platform that, among other things, doesn’t need GPS to precisely identify location. By the end of 2016, Lenovo had produced the first Tango-ready device, the Phab 2 Pro. Meanwhile, Taiwanese maker ASUS is about to go a step further, combining Tango with Daydream in the up-coming ZenFone AR ( tinyurl.com/jabhbf4), a 5.7-inch smartphone first shown at the 2017 Consumer Electronic­s Show (CES) in Las Vegas and expected for release later around July.

SHOPPING WITH AR

Many of us won’t dare to walk out of the house without a smartphone, even just to go to the corner shop for milk. But it’s no secret that the bricks-and-mortar retail industry is facing up to the onslaught of online shopping, particular­ly with Amazon’s imminent arrival into the Australian market. Sports giant Nike is hoping to reinvigora­te the physical shopping experience the next time you walk into its Paris store. Here, shoppers are able to custom-detail their own shoe colours and styles through holographi­c MR tech packed into a touchscree­n kiosk ( tinyurl. com/hcxmlpm).

However, it’s not just bricks-andmortar receiving an MR makeover. Towards the end of last year, Chinese online retailing giant Alibaba unveiled ‘Buy+’, an MR/VR headset app that promises to revolution­ise the online shopping experience. Rather than just a bunch of webpage lists, buyers get a 360° view and are able to walk through a virtual department store, including fashion and clothing, where they can pick up products, spin them around and get a better idea of size, colour and form ( tinyurl.com/zh8ovxl). You can get a glimpse of the idea through Alibaba’s YouTube video ( youtu.be/-HcKRBKlilg).

AR IN SCHOOLS

There’s a growing body of research applying AR to areas of teaching from general teaching of Year 2 students to more specific applicatio­ns such as maths and geometry ( tinyurl.com/ zeeodr9). More practicall­y, there are dozens of AR apps designed to help teach students from their smartphone or tablet. Elements 4D ( tinyurl.com/ kgpmbdf) is a cool app using AR to aid in teaching the principles of chemistry and how elements combine. It uses wooden or paper blocks as targets to launch AR video.

The success of Pokémon GO will no doubt spawn an increased uptake of AR in the classroom, although that uptake will likely be dependent on costs — one reason why the rapid fall in AR tech prices will be watched with interest in education circles.

MEDICAL AR RESEARCH

Not surprising­ly, AR has some seriously useful applicatio­ns within medicine. Researcher­s at the Massachuse­tts Institute of Technology (MIT) have recently developed a system that uses AR to automate digital measuremen­t of medical instrument­s via smartphone­s without the need for plug-in or wireless devices. Any electronic medical device that plugs into something — or someone — to measure vital signs rightly requires regulatory approval, but MIT researcher­s found that using a simple AR marker or ‘target’ can provide a reference point for capturing accurate data from measuremen­t devices at low costs using a smartphone camera. An example is a peak flow meter (that can measure lung capacity where you blow as hard and as fast as you can for a short period). These are simple devices with no real tech to speak of, but using a small AR target and an app, the phone can accurately capture the peak flow reading via the phone’s on-board camera. The idea is being promoted as a low-cost way of automating data collection in developing countries ( tinyurl.com/zkg65rr).

Elsewhere, there is considerab­le interest for AR/MR in emergency response training. A recent research paper from the University of Birmingham details a low-cost concept that uses MR to aid training emergency personnel in aircraft procedures. Since emergency response aircraft are not always on hand during training, the concept brings in MR to replicate that experience ( tinyurl.com/hue4y6f).

But one of the most impressive MR applicatio­ns is by surgeons. Breast radiology and surgery researcher­s at Stanford University are developing a prototype system using HoloLens to overlay previous MRI scans onto the patient’s breast, enabling surgeons to more accurately remove a cancer tumour and reduce the need for follow-up surgery. However, the system currently can only be used pre-surgery as it can’t account for movement once surgery commences. To fix the issue, Stanford mechanical engineers have been brought in to model how human skin tissue moves, which will allow surgeons to use the system during surgery as well ( tinyurl.com/hbgnpj8).

THE FUTURE

As mobile processor performanc­e continues to improve, the future for AR looks exceedingl­y bright. According to a recent Citi Research report, the VR/AR market is forecast to top US$692 billion by 2025 ( tinyurl.com/zbveqz5). There’s even talk it’ll pass US$1 trillion by 2035.

Pokémon GO brought AR to the mainstream, but if the forecasts are right, it looks like we’re in for one heck of a ride to come.

 ??  ?? Microsoft’s HoloLens on sale in Australia for developers.
Microsoft’s HoloLens on sale in Australia for developers.
 ??  ?? Nike’s new AR kiosk allows shoppers to design and style their own shoes.
Nike’s new AR kiosk allows shoppers to design and style their own shoes.
 ??  ?? ASUS’s upcoming ZenFone AR combines Google Daydream and Tango tech.
ASUS’s upcoming ZenFone AR combines Google Daydream and Tango tech.
 ??  ?? Google’s Project Tango will bring AR to a range of new phones and tablets.
Google’s Project Tango will bring AR to a range of new phones and tablets.
 ??  ?? AR can cast spells and levitate objects, thanks to HoloLens.
AR can cast spells and levitate objects, thanks to HoloLens.
 ??  ??
 ??  ?? HoloLens is powered by a 1GHz 32-bit Intel processor.
HoloLens is powered by a 1GHz 32-bit Intel processor.
 ??  ?? Lenovo’s new Phab 2 Pro features Google’s Tango AR technology.
Lenovo’s new Phab 2 Pro features Google’s Tango AR technology.
 ??  ??
 ??  ??
 ??  ?? Chinese online retail giant Alibaba launches ‘Buy+’ AR shopping experience.
Chinese online retail giant Alibaba launches ‘Buy+’ AR shopping experience.
 ??  ?? Zapbox delivers AR via your smartphone for just US$30.
Zapbox delivers AR via your smartphone for just US$30.

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