A very welcome shock to the system.
technology which allows Morgan to transform into any inanimate object, in order to access otherwise inaccessible regions of the map. There are more of these powers to be unlocked but they’re rarely as liberating as the super powers found in Dishonored. This is no bad thing, though: Prey is altogether a more slow-paced meditative game, so densely packed with rich narrative details that you’ll appreciate the opportunity to explore the Talos 1 space station inside and out.
Still, it’s not as meditative as it could be: the combat isn’t terrible, but it’s something you’ll learn to dread. The various enemies are difficult to aim at and take a lot of scarce firepower to fell. Meanwhile, evading them stealthily feels less viable than it should be. But these elements only serve to strengthen the eerie, survival horror-leaning atmosphere, and smarter players will learn to implement the environment rather than brute force in order to deal with foes. You’ll learn the environment inside and out as you navigate the wasted, decrepit utility tunnels and majestic lobbies, and what it lacks in variety it makes up for with interconnectedness.
Shaun Prescott