APC Australia

T HE F U TURE I S I N NEW H ARDWARE

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“Innovation in hardware has always influenced and even shaped how games are played in the future,” games industry veteran and CEO and cofounder of Terra Virtua Gary Bracey tells us. “Whenever we see a significan­t developmen­t in gaming hardware, we also see a notable transforma­tion in gaming software — both in terms of gameplay and visuals.”

Historical­ly, this has tended to feel like the norm. Each new console hardware generation or each new significan­t leap forward in PC performanc­e opens the door to greater processing power, and creators devise innovative new ways to exploit that potential, coming up with new ideas in the process. Could Portal have existed without the processing power of modern machines to create its dimensiona­l gateway mechanics? Could Minecraft have existed without the seeding and server technology running its online content?

But it may not be so much about allowing for new ideas as it is about opening up the technology to realise ideas that simply couldn’t be fully achieved before. “Advances in technology have always enabled us as developers to more fully realise our vision,” is Jeff Kaplan’s take as game director of Overwatch and vice-president at Blizzard. “As hardware continues to evolve, new doors will be open to us to revisit ideas and pioneer new territory.”

Which is in part why we are always hungering for new hardware, hoping to see how it can open up the imaginatio­ns of game makers. “New hardware opens up enormous creative possibilit­ies, and I truly believe VR presents a sea-change in games, as it offers an entirely new way to interact, particular­ly regarding multiplaye­r,” adds Bracey. “In fact, I’d go so far as to say it represents the most disruptive possibilit­ies since videogames first came onto the market. This is one reason why I’m so excited about Terra Virtua, as it offers a platform for such creativity to flourish and become mainstream.”

So where is hardware heading next and what could it inspire? We’ll take a closer look at VR in a moment, but let’s look at the big manufactur­ers first.

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