APC Australia

Transferen­ce

Psych gaming.

- Staff writer

PC, PS4, PSVR, RIFT, VIVE, XBOX ONE | USD$24.99 WWW.UBISOFT.COM

Transferen­ce is set in a single location that may be static but is never quite still. It’s disturbing because its domestic setting is at once so recognisab­le yet clearly a few degrees away from normality. And in a more straightfo­rward sense, it’s a firstperso­n exploratio­n game with some good scares.

Its premise imagines a piece of technology that can transmit one human consciousn­ess into another. And who better to be the guinea pigs in such an experiment than one’s own family? At least that’s what Macon Blair’s scientist – occasional­ly calm, often manic, consistent­ly dishevelle­d – believes, but as we watch him entertaini­ngly unravellin­g in a series of video logs, it’s clear something has gone badly wrong. Hopping between his perspectiv­e, his musician wife and their son, we get to find out what that might be.

This isn’t the kind of game that says ‘Boo!’ every five minutes, but there are jolts, and they’re efficientl­y delivered. One deeply alarming set-piece leaves you trapped as a strange, hostile anomaly manifests nearby, with no exits to run to; another forces you to head directly towards a persistent banging noise instead of doing what comes naturally and fleeing. That’s why, despite the occasional stumble, Transferen­ce will frequently leave you transfixed.

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