APC Australia

Conversion complete

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The problem with this type of build is that reseating the CPU to troublesho­ot a problem involves draining the rig entirely of – in this case, particular­ly expensive 6nm – coolant, cleaning out as much as you can, getting enough microfiber cloths and paper towels together, then disassembl­ing the entire top half of the loop just to get to the processor. Then you have to reassemble it all, refill it, and see if it works. If this is your only system, it’s an absolute nightmare.

The reality is, although it was an interestin­g challenge to convert this build, it’s not a very practical system. Swapping out blocks and coolant at the same time led to problems. What we should have done was swap the blocks earlier on, tested it again, long before the photograph­y dates, drained it after we knew it was all working, then filled it again with the XTR coolant for our experiment­ation.

To be really thorough, it would have been better to have gone for a far simpler system. The Shift X is an interestin­g chassis, and to liquid-cool in it is as challengin­g as builds like this go, but it’s not very representa­tive of a normal liquid-cooled system, nor is it particular­ly easy to maintain, drain, or even move around.

The results

So, how much difference did XTR make? There was a significan­t improvemen­t, but not as much as we’ve seen from others who’ve used it. Performanc­e was solid across the board – temperatur­es dropped significan­tly, in some cases by up to 6 C compared to the pastel coolant. That’s not quite as high as we’ve seen some beta testers get (there have been reports of a 9–10 C drop compared to deionised water), but we have some theories as to why our results might be lower.

The biggest difference we saw was when we were using the Shift X build with the rear glass panel and dust filters in place. This is our sort of baseline test, for what this system ought to look like, and where it gets hottest. In this setup, the temperatur­e drop across the GPU and CPU varied 4–6 C from test to test. Just for a pure coolant swap, that’s pretty solid. However, remove the glass panel and dust filters, and the difference falls to about 2–3 C. Still an improvemen­t on what we had previously, but not quite as dramatic.

We have a hypothesis as to why this is the case. Firstly, the system isn’t fully flushed. There’s still a lot of the old pastel pink sitting in the loop. That coolant had been in there for almost a year when we drained it, so it wasn’t exactly fresh, and that means the XTR coolant is effectivel­y diluted. That’s a problem on our part.

Secondly, we believe a lot of XTR’s performanc­e depends on the maximum thermal capacity of the loop. With liquid cooling, we recommend that you have a minimum of 120mm of radiator surface area per component you want to cool; double that if overclocki­ng. Combine that with fans, airflow, internal air setup, pump speed, and reservoir capacity, and you end up with the loop’s maximum thermal capacity. Removing our rear glass panel and dust filters dropped temperatur­es dramatical­ly compared to if we ran with the case sealed. This suggests that our positive pressure setup with the Phanteks fans doesn’t exhaust heat fast enough. Take the side panel off, and all that heat can escape, as the positive pressure from the intake fans pushes it out – all of a sudden, temperatur­es drop significan­tly.

The theory is that XTR is far more efficient at transferri­ng heat into the radiators than standard coolant. When you’re at your thermal limit within a loop, the best thing you can do is move heat to a radiator as fast as possible, then transfer it into the fins to be expelled or cooled by the fans. With our panel off, the internal temps were far lower naturally, thanks to that release of internal hot air. With the panel on and internal temps far higher, XTR moves heat away from the blocks and into the radiators at a far quicker pace than a standard coolant, so we see a bigger drop in temperatur­e.

That means if you’re looking to cool a 12-core processor and an RTX 2080 Ti off of a single 240mm skinny radiator, XTR should far outperform a standard coolant, or even water, because at that level, the temps should be much higher and the coolant should perform much better.

On to the next tests

We’re not satisfied with our results just yet; we want to see how it responds when the system’s flushed fully, and is free of pastel residue. To that end, we’re going to blitz the system and crack open another bottle of the white stuff, and see how this coolant performs over long periods under load. Rumour has it that it improves with age, and temps drop further the longer it’s in a system, so we’ll have to check that out, too. We also we want to build the “Impossible Machine”: An ITX chassis, a single skinny 240mm radiator, a tiny pump and reservoir, a 16-core processor (if not more), and the best/hottest GPU we can get our hands on. It will take a while to get the parts together, but once done, it should prove once and for all whether Mayhems’ XTR is truly the king of coolants.

 ??  ?? Best scores are red. CPU temp left, GPU temp right. All figures are degrees Celsius. 3DMark and Prime95 ran for an hour before the highest figure was noted. TechARP x264, Cinebench R20, and Assassin’s Creed had three consecutiv­e benchmarks run before final temperatur­e noted. Temperatur­es monitored with HWMonitor.
Assassin’s Creed: Odyssey was tested on the highest preset at 4K. Local ambient temperatur­e registered at 22 C, with humidity at 62%. Cool-down period was 30 minutes between tests, and fans were set to a fixed RPM of 50%. Aside from the XMP memory profile, there was no overclocki­ng outside of stock parameters. Our test system consists of an AMD Ryzen 5 2600X, Asus ROG Strix GeForce RTX 2080 OC, 16GB (2x 8GB) Corsair Dominator Platinum RGB DDR4 @ 3,200MHz, a 1TB WD Black SN750 M.2 PCIe 3.0 SSD, and an Asus ROG Strix X470-I Gaming motherboar­d powered by a Corsair SF750 80+ PSU. Intake fans are 3x Phanteks PH-120MP PWMs, exhaust fan is 1x Phanteks PH-F140MP PWM.
Best scores are red. CPU temp left, GPU temp right. All figures are degrees Celsius. 3DMark and Prime95 ran for an hour before the highest figure was noted. TechARP x264, Cinebench R20, and Assassin’s Creed had three consecutiv­e benchmarks run before final temperatur­e noted. Temperatur­es monitored with HWMonitor. Assassin’s Creed: Odyssey was tested on the highest preset at 4K. Local ambient temperatur­e registered at 22 C, with humidity at 62%. Cool-down period was 30 minutes between tests, and fans were set to a fixed RPM of 50%. Aside from the XMP memory profile, there was no overclocki­ng outside of stock parameters. Our test system consists of an AMD Ryzen 5 2600X, Asus ROG Strix GeForce RTX 2080 OC, 16GB (2x 8GB) Corsair Dominator Platinum RGB DDR4 @ 3,200MHz, a 1TB WD Black SN750 M.2 PCIe 3.0 SSD, and an Asus ROG Strix X470-I Gaming motherboar­d powered by a Corsair SF750 80+ PSU. Intake fans are 3x Phanteks PH-120MP PWMs, exhaust fan is 1x Phanteks PH-F140MP PWM.

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