APC Australia

Gaming reviews

This charming micro RPG is one of this year’s first true gems.

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High-performanc­e playtime

From the moment its 16-colour title screen fades in alongside dramatic chiptunes, Loop Hero feels like some forgotten, VGA-era fantasy RPG, a game that contains the mystery and difficulty of 1991, gently modernised to 2021. Behind that charming intro screen isn’t empty, indulgent nostalgia, but a novel gameplay format that’s strangely engrossing, considerin­g much of your time playing Loop Hero is hands-off. I want more games like this.

The setup is dead-simple: you send one of three heroes (warrior, rogue, or necromance­r) on repeated expedition­s to an empty road. As your little hero autowalks around this stone path, you populate the blank world around it by playing cards like graveyards, battlefiel­ds, villages, or mountains one by one. These pieces in turn alter hero or enemy stats like attack speed and HP, and spawn correspond­ing enemies that you fight as you pass through them.

Each run essentiall­y becomes a small experiment, another crack at piecing together a level that’s tough enough to give you good XP, resources and gear but not so brutal that it kills you outright. What happens if I play a bunch of spider cocoons and sand dunes, which lower all creatures’ HP? What will river cards do if I intersect them with the road itself? Can my warrior survive two adjacent tiles filled with giant sandworms?

Loop Hero is about tending this little gauntlet. It’s unexpected­ly fun to have zero control over combat and worry mostly about arranging these little tiles. My favourite design element within Loop Hero’s build-your-owndungeon concept are the hidden effects that trigger when you play certain cards. Drop nine mountain cards in a 3x3 grid and they transform into a massive Everest-like peak, granting a mega boost to max HP. But, surprise: harpies now live in the mountain you built, a challengin­g enemy type that will fly down to a random part of your board every few days.

Loop Hero is the concentrat­ed experience of watching numbers get bigger in a videogame, but it’s a grimly enchanting one. Its biggest point of success is that it makes a home in this middle zone between watching, planning, and acting. Supporting each and every moment is some excellent music and sound design – scraping slashes, a giant mosquito’s buzz, the clattering sound of a skeleton reanimatin­g. This is the sort of smart, focused resurrecti­on of old games I want more of, something that feels retro and new with every expedition step. I managed to put more than 40 hours into this quote-unquote small game. EVAN LAHTI

Loop Hero has the spirit of early ’90s fantasy games, cleverly revived in an original and digestible form.

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